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Re: Napoleonic Wars mod
Posted: Wed Nov 30, 2011 4:43 pm
by redcoat
to jack,thats what i wanted to hear.i think the ai in this game is the best i have ever come up against,and if it can execute true napoleonic period tactics as you describe then i cant wait!
and to leatherneck.fear not sir we english,redcoats to a man have the measure of the corsican artilleryman.we will send him to the right-abouts!
the emperor needed a murat for his cavalry at waterloo,then i belive they would not have been wasted so shamefully.cheers
Re: Napoleonic Wars mod
Posted: Wed Nov 30, 2011 9:45 pm
by Leatherneck24
Redcoat the French needed so much. They needed Davout in command of Ney's Corps but he was back in Paris doing all the behind the scene things that the retired marshals took care of in the early days. Even if Grouchy was the Army commander of Ney's wing and put Ney on the point of following the Prussians life would be so different. Everyone seems to forget but Grouchy was actually the most experienced cavalry officer in the whole army. He did a good job of commanding Dragoons most of his career. By far the best leader of Dragoons. If I recall he was given command of the infantry because he wrote the Napoleon even in 1807 saying his old wounds almost forced him to retire from the cavalry. He wanted command of infantry because I am guessing was less demanding on the body. Poor Grouchy just wish you missed Waterloo!
Re: Napoleonic Wars mod
Posted: Wed Nov 30, 2011 9:55 pm
by redcoat
agreed on all points,but most of all they needed a younger healthier napoleon. he made decisions on that day that he would never had made were he the general that fought austerltz or jena. cheers
Re: Napoleonic Wars mod
Posted: Mon Dec 05, 2011 3:03 am
by Davinci
gunship24 - Hey, How is everything going!
Is there a specific reason that you are skipping over the 25th Graphic File relating to firing the Artillery?
Also – the French Army 25th file is skipped also.
Example - from Textures file!
cont,AUS_ART_GUN_SHOOT24.dds
AUS_ART_GUN_FIRE.dds,AUS_ART_GUN_SHOOT26.dds
cont,AUS_ART_GUN_SHOOT27.dds
Edit Post
Also - check the unitglobal file - captured Supply Wagons switches back to wagons from the Civil War period.
davinci
Re: Napoleonic Wars mod
Posted: Mon Dec 05, 2011 4:17 am
by gunship24
gunship24 - Hey, How is everything going!
Is there a specific reason that you are skipping over the 25th Graphic File relating to firing the Artillery?
Also – the French Army 25th file is skipped also.
Example - from Textures file!
cont,AUS_ART_GUN_SHOOT24.dds
AUS_ART_GUN_FIRE.dds,AUS_ART_GUN_SHOOT26.dds
cont,AUS_ART_GUN_SHOOT27.dds
Edit Post
Also - check the unitglobal file - captured Supply Wagons switches back to wagons from the Civil War period.
davinci
Hi Davinci, the 25th sprite is used for the READY animation. I noticed that if you only want one file in your animation you dont have to create an entry in textures.csv, instead you can simply name the file in unitgfx.csv, so in that file I have used AUS_ART_GUN_SHOOT25.dds for the AUS_ART_GUN_READY animation. I think thats repeated with some other units. Good spot on the ammo wagon I shall update it.
Re: Napoleonic Wars mod
Posted: Tue Dec 06, 2011 4:13 pm
by PANGI
i see there was a leibstandarte flag also. why did it disappear from oobs?
Re: Napoleonic Wars mod
Posted: Tue Dec 06, 2011 9:50 pm
by Jack ONeill
P,
Thanks. I hadn't noticed. I try and figure out where it went. Most likely the graphics draw was changed by accident.
Jack B)
Re: Napoleonic Wars mod
Posted: Tue Dec 06, 2011 10:49 pm
by gunship24
i see there was a leibstandarte flag also. why did it disappear from oobs?
This is a general comment on the Leibfahne and Leibstandarte for infantry and cavalry respectively: Yes it is there, I took it out because I got confused right before release which battalions/squadrons were supposed to have it, then I got even more confused on which way round it was best to have it, i.e. double headed eagle or Madonna. The other one on the other hand was simple so i just put that in for everything. If someone could please enlighten me as to which units had it (1st battalion/squadron maybe?) that would be cool. B)
Re: Napoleonic Wars mod
Posted: Tue Dec 06, 2011 11:29 pm
by PANGI
yeah. only first battalion (leibbattalion) carried it (along with ordinärstandarte). it has eagle from one side and madonna on other side (i dont think this i possible in sow)
http://www.warflag.com/napflags/flaghtml/austria.htm
Re: Napoleonic Wars mod
Posted: Tue Dec 06, 2011 11:54 pm
by Jack ONeill
Gun and P,
Exactly right on both counts. I don't think we can do 2-sided flags in SOWGB. AI would go nuts. Good catch though.
Jack B)