What did Norb say? "Thats Davinci...always wanting to look under the hood.
Norb , knows that if he makes it, then I’ll try to break it, seems to work out very good!.....Thanks for the map input that you are
Crikey provided. I couldn’t ask for better company!
Out of interest, why does the FPS improve once fighting starts?
A very demanding part of the
Game-Engine is used to coordinate the
Road-System , so as the units are marching you’ll notice that the
FPS will drop.
Once the units stop marching the majority of their forces and the fighting begins, there seems to be less demand on the
internal-games-calculations .
At the end of the game it appeared that I was facing the full Union army of c80,000 for some reason.
I never tested the game with that many troops per side, and I’m surprised that it would give you more than
4-5 fps with that many calculations.
Lovely map, and the only change I would suggest (if it's not too difficult) is to make the minor roads and tracks stand out more.
Are
you talking about the in-game, or the jump-map?
It's been running slow, but running and I'm using two 80,000 strong armies
What, I did was to create a different OOB that has two very large
8 Brigade divisions per army.
The enemy units will almost always use different roads, this dividing their forces.
So, I’ll only move one of my two divisions at the same time, this saving a couple of
fps while searching for the enemy units.
Once that division is almost to their destination, I’ll dispatch several other
brigades from the remaining division to cover roads so that the main division can stay together.
This way, all of my forces are not moving at the same time.
I hope this can be resolved, as I love the idea of fighting on this map.
If this works out and is acceptable to quite a few
forum-members then I’ll probably make another one after this one is completed.
I’ll include the
new water-system in the next one.
For those that use Couriers&MiniMaps mod here is a larger version of the 10 mile mini-map. Place it in either the /Couriers&Map/Maps or the \10MileMap\Maps folder.
Thanks, for stepping in and figuring that out, I had no idea what was causing that!
Thanks - to
everyone that is taking the time to test this out, your input on improving this is extremely important to me!
davinci