10 Mile Map 1 and 2 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
the reb
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Re: 10 Mile Map - Released

Post by the reb »

I've been marching 60000 (Gettysburg OOB) plus Condeferate troops for over 90 minutes now, no sign of those yanks. Everything appears to be working fine. I have really practiced and learned the importance of using roads. All my Corps are organized.....it's relaxing, I like the marching, and then the encouter....

My system is 2.20GHZ with 2 GB Memory, Windows XP

Once again, thanks Davinci

the reb.....
Blaugrana
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Re: 10 Mile Map - Released

Post by Blaugrana »

Just had a try, to see how it goes on my machine. Forgot to switch on debugging, so no Frame Rate info as yet. I then got carried away with the battle that developed and have now run out of time ;-)

It's been running slow, but running and I'm using two 80,000 strong armies :-)

I do have a problem with the map:
The attachment 1-screen0023.jpg is no longer available
I hope this can be resolved, as I love he idea of fighting on this map.

Regards.

Jeff
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1-screen0023.jpg
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Last edited by Blaugrana on Thu Sep 27, 2012 10:17 pm, edited 1 time in total.
Ingles of the 57th
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Re: 10 Mile Map - Released

Post by Ingles of the 57th »

My problem is that each time I run the download for this map it stops short and I end up with an .exe file of only about 2.4 MB instead of the 40 MB that it should be. This has happened three times now

Can someone possibly supply me with the URL for this download so I can give it a try via DAP. This might allow resume when it stops short.

Geoff Laver
"Die hard, my men. Die hard the 57th."
Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811

Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"
Jack ONeill
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Re: 10 Mile Map - Released

Post by Jack ONeill »

Martin,

If you are using a "Whole Army" on either side, unless it is a custom OOB, the game will override the "Balanced Forces" button and use all the troops on either side. I got caught out a few times with that early on.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Marching Thru Georgia
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Re: 10 Mile Map - Released

Post by Marching Thru Georgia »

Blaugrana wrote:
I do have a problem with the map:
It looks like that because you are using a standard size mini-map with the large size Courier & Maps frame. To fix that, you'll need to change the map portion size from 568X568 to 852X852 while keeping the overall picture size at 1024X1024.
I can make this march and I will make Georgia howl.
Blaugrana
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Re: 10 Mile Map - Released

Post by Blaugrana »

Blaugrana wrote:
I do have a problem with the map:
It looks like that because you are using a standard size mini-map with the large size Courier & Maps frame. To fix that, you'll need to change the map portion size from 568X568 to 852X852 while keeping the overall picture size at 1024X1024.
Thanks MTG. I was using your Couriers & Maps mod as well as the 10 mile map mod.

How do I do the fix you're suggesting???

Thanks,

Jeff
Martin James
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Re: 10 Mile Map - Released

Post by Martin James »

Martin,

If you are using a "Whole Army" on either side, unless it is a custom OOB, the game will override the "Balanced Forces" button and use all the troops on either side. I got caught out a few times with that early on.

Jack B)
Hey thanks Jack. I did wonder whether that was the case, and have now been testing a bespoke 40,000 per side OOB.

So that’s 80k total vs 120k in my first test. Have also switched off HITS & couriers.

It doesn’t seem to be making much difference. In the early march phase was getting FPS of 6-7 (vs 5-6 in my first test). Heavy combat has now broken out and my FPS rate has dropped rather than risen. Mostly 4-5, but occasionally up to 7. It’s difficult to be sure you're comparing like with like though, what with different terrain and varying deployment of enemy troops..........6 or 7 enemy brigades attacking on the sector I’m watching, so I'm looking at a lot of sprites.

Martin
Marching Thru Georgia
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Re: 10 Mile Map - Released

Post by Marching Thru Georgia »

For those that use Couriers&MiniMaps mod here is a larger version of the 10 mile mini-map. Place it in either the /Couriers&Map/Maps or the \10MileMap\Maps folder.
The attachment Large10MileMiniMap.zip is no longer available
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I can make this march and I will make Georgia howl.
Blaugrana
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Re: 10 Mile Map - Released

Post by Blaugrana »

Thanks very much, MTG. Fantastic!

Now I just need a courier command: "Tell me where the hell you are"
to send back to AI subordinates demanding urgent support without giving me their position ;-(

PS- I'll maybe post a request on that subject.
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

What did Norb say? "Thats Davinci...always wanting to look under the hood.
Norb , knows that if he makes it, then I’ll try to break it, seems to work out very good!.....Thanks for the map input that you are Crikey provided. I couldn’t ask for better company!
Out of interest, why does the FPS improve once fighting starts?
A very demanding part of the Game-Engine is used to coordinate the Road-System , so as the units are marching you’ll notice that the FPS will drop.

Once the units stop marching the majority of their forces and the fighting begins, there seems to be less demand on the internal-games-calculations .
At the end of the game it appeared that I was facing the full Union army of c80,000 for some reason.
I never tested the game with that many troops per side, and I’m surprised that it would give you more than 4-5 fps with that many calculations.
Lovely map, and the only change I would suggest (if it's not too difficult) is to make the minor roads and tracks stand out more.
Are you talking about the in-game, or the jump-map?
It's been running slow, but running and I'm using two 80,000 strong armies :-)
What, I did was to create a different OOB that has two very large 8 Brigade divisions per army.
The enemy units will almost always use different roads, this dividing their forces.

So, I’ll only move one of my two divisions at the same time, this saving a couple of fps while searching for the enemy units.

Once that division is almost to their destination, I’ll dispatch several other brigades from the remaining division to cover roads so that the main division can stay together.

This way, all of my forces are not moving at the same time.

I hope this can be resolved, as I love the idea of fighting on this map.
If this works out and is acceptable to quite a few forum-members then I’ll probably make another one after this one is completed.

I’ll include the new water-system in the next one.
For those that use Couriers&MiniMaps mod here is a larger version of the 10 mile mini-map. Place it in either the /Couriers&Map/Maps or the \10MileMap\Maps folder.
Thanks, for stepping in and figuring that out, I had no idea what was causing that!

Thanks - to everyone that is taking the time to test this out, your input on improving this is extremely important to me!

davinci
The only true logic is that, there is no true logic!
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