Page 3 of 7
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 3:35 pm
by Little Powell
Spawning...
Yes, make sure your troops have your scuba gear for this map, since there's lots of water.
But you need it to accurately portray the challenges that the Union army faced when attacking James Island.
We need to find a way to keep troops from starting in water in Sandbox (it happens on the Antietam maps as well), hopefully to be addressed in a future release.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 4:50 pm
by Jubal Early
Great Job LP B) Had a good look around the map , I climbed the tower there’s a great view from up there :laugh: . It all looks very nice. One thing that immediately stands out visually is the rivers and streams. I just wish we had water exactly like yours in all the Gettysburg, Pipe creek and Antietam maps they would look so much better ,more colourful and most importantly realistic. The confederate flags look awesome I’m looking forward to a few battles on this map. Thanks.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 4:54 pm
by 13thnct
Beautiful map! Just one thought though on this map and other new maps it seems. Has anyone noticed that cycling through the tree density using the "T" key doesn't seem to work as it did in the original Gettysburg maps? For me at least, it seems the trees/vegetation are either completely "on" or "off", with no option to reduce tree density while in game (or more importantly for this map, density of grass in the marshes). It would be great to have this reintroduced into some of these fine new maps (or for someone to point out that I'm doing something wrong!). Thanks for the excellent map!
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 5:18 pm
by Little Powell
Beautiful map! Just one thought though on this map and other new maps it seems. Has anyone noticed that cycling through the tree density using the "T" key doesn't seem to work as it did in the original Gettysburg maps? For me at least, it seems the trees/vegetation are either completely "on" or "off", with no option to reduce tree density while in game (or more importantly for this map, density of grass in the marshes). It would be great to have this reintroduced into some of these fine new maps (or for someone to point out that I'm doing something wrong!). Thanks for the excellent map!
Yeah, that's something I can put in, but just haven't had the chance to yet. I'll get that feature in there eventually, just need to shift my focus back on the next expansion.

Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 6:09 pm
by con20or
Great Job LP B) Had a good look around the map , I climbed the tower there’s a great view from up there :laugh: . It all looks very nice. One thing that immediately stands out visually is the rivers and streams. I just wish we had water exactly like yours in all the Gettysburg, Pipe creek and Antietam maps they would look so much better ,more colourful and most importantly realistic. The confederate flags look awesome I’m looking forward to a few battles on this map. Thanks.
The water is awesome

Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 10:52 pm
by Hancock the Superb
Just out of curiosity, did you include the bridge from the "mainland" to Secessionville? That is how the reinforcements arrived (the 4th LA Battalion).
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 11:49 pm
by Little Powell
Just out of curiosity, did you include the bridge from the "mainland" to Secessionville? That is how the reinforcements arrived (the 4th LA Battalion).
Not yet, but it's on my to-do list. I didn't have a graphic for one at the time when I built this map back in February, but do now and I'll get one on there eventually. Thanks for pointing that out.
Re: Secessionville Map - Released
Posted: Mon Jun 18, 2012 12:07 am
by Hancock the Superb
Ah...so the map is really only half complete. That would explain the lack of hedgrows and cotton fields.
Not trying to say anything against you; I love the graphics, but I was trying to wrap my head around why some of the stuff was missing.
Re: Secessionville Map - Released
Posted: Mon Jun 18, 2012 12:15 am
by Little Powell
Ah...so the map is really only half complete. That would explain the lack of hedgrows and cotton fields.
Not trying to say anything against you; I love the graphics, but I was trying to wrap my head around why some of the stuff was missing.
It's more than half complete.. It's probably about 95% complete. Yeah, every single cotton field may not be represented, but the two major plantations are there (Sol Legare and Grimball) both that have cotton, corn fields etc.
Re: Secessionville Map - Released
Posted: Mon Jun 18, 2012 1:55 am
by Marching Thru Georgia
On behalf of all generals, I wish to thank Little Powell for the inclusion of privies. I have ridden all the other maps and when nature calls, I have never had benefit of the appropriate facilities. Making due with leaves, getting back up on that saddle can be a tender affair. I do hope they are properly stocked with quality paper and appropriate reading material.