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Re: Pathing Poll

Posted: Sat Aug 06, 2011 8:29 pm
by Marching Thru Georgia
I'm not sure tile size is necessarily the problem. The problems seen, bunching of regiments, bizarre paths taken, etc., might be more easily fixed if the tiles adjacent to regiments were not available for use by other units. In other words, each regiment would occupy the center of a nine tile grid. The adjacent tiles would not be available for use by another regiment for making a normal movement, marching from point A to point B. They would be available to another regiment if that regiment was retreating or lining up on the flank of the other regiment to support it. Then unit maneuvering would occur well behind the front lines and the large 'scrums' now seen might be avoided.

Re: Pathing Poll

Posted: Sat Aug 06, 2011 9:12 pm
by Davinci
I'm not sure tile size is necessarily the problem.
In other words, each regiment would occupy the center of a nine tile grid. The adjacent tiles would not be available for use by another regiment for making a normal movement, marching from point A to point B.
Interesting idea, but would this work the same for all of the regiments, meaning that if a regiment has one-hundred men, they would block the same distance as a regiment with five-hundred men?

davinci

Re: Pathing Poll

Posted: Sat Aug 06, 2011 9:27 pm
by Marching Thru Georgia
Davinci wrote:
Interesting idea, but would this work the same for all of the regiments, meaning that if a regiment has one-hundred men, they would block the same distance as a regiment with five-hundred men?
Good question. Only Norb knows if the tile size is dependent on the size of the regiment.

Re: Pathing Poll

Posted: Sun Aug 07, 2011 5:23 am
by norb
The tile system is based on the reg size. If there is a unit in a location, then that tile is marked active.

Re: Pathing Poll

Posted: Sun Aug 07, 2011 7:18 am
by Marching Thru Georgia
Norb wrote:
The tile system is based on the reg size. If there is a unit in a location, then that tile is marked active.
Excellent! Then marking the adjacent tiles as occupied with respect to ordinary movement is a possible solution.

Re: Pathing Poll

Posted: Wed Aug 10, 2011 7:48 am
by Hancock the Superb
Except the adjacent tiles also need to be dependent upon the regiment's size that is marching through them.

This is the most complicated idea, to which norb and co have done a fine job on. It needs to be refined, but since the problem is largely be based off of how norb coded it, I find it difficult for me to help. What I mean by that is: how norb coded it affects the options that we have. I was not trying to say that norb's coding was bad. I'm a mere veteran of APCS, not an expert who has done this for a lifetime.

I hope that was clear, but I'm a little concerned with my english skills at the moment :unsure:

Re: Pathing Poll

Posted: Wed Aug 10, 2011 9:04 am
by SiliconMagician
While the pathing does get a bit crazy at times, there are several workarounds that work good IMO.

Manual waypoints works good alot to force a unit to do what you want.

If people are talking about wanting to move one regiment thru the lines another, like to replace a worn out regiment, the best way to do that I discovered is place the replacement regiment somewhere close behind the worn out regiment, order the worn out one to fall back and then march the fresh regiment into position.

Ordering the unit to fall back first almost always allows one to push a regiment thru the line. Once you are through order the falling back regiment to halt and recontinue the fight. I'm not sure if this works on a brigade level but it's rarely failed me personally.