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Re: Fire breathing horses
Posted: Sun Aug 07, 2011 12:05 pm
by born2see
RebBugler wrote:
Followed the procedure, but I could not recreate this bug...veteran, angle scenario. Everything was normal, no dragons
Tried it again. Stock GB18, Veteran Difficulty. Same problem.
Re: Fire breathing horses
Posted: Sun Aug 07, 2011 5:09 pm
by con20or
Hi RB, it only seems to happen to union artillery. The reb artillery around you when the scenario starts are fine, but the union artillery opposite you at the objective have the problem.
born2see : how do you change number of artillery men?
Re: Fire breathing horses
Posted: Sun Aug 07, 2011 6:31 pm
by born2see
Davinci wrote:
I think that this will happen if the artillery unit exceeds (15) men. I can set mine to (20) and get these same type of results.
You may be on to something because Veteran increases the unit size by 20%. Stock size is 15
born2see : how do you change number of artillery men?
In the scenario.csv file if you're using the GB18 from the SDK. Otherwise by the difficulty level.
Re: Fire breathing horses
Posted: Sun Aug 07, 2011 7:10 pm
by born2see
Something just occurred to me. If you increase the regiment size by 20% that would give you more guns, hence the additional smoke but not the sprites.
Maybe another Team member can confirm that. It's the only thing I can think of
Re: Fire breathing horses
Posted: Sun Aug 07, 2011 7:18 pm
by con20or
does one cannon sprite reprsent one cannon? Ore part of a battery, ie two or three.
How do you change sprite ratio for infantry again? Might improve my performance for this mission.
Re: Fire breathing horses
Posted: Sun Aug 07, 2011 7:26 pm
by born2see
con20or wrote:
How do you change sprite ratio for infantry again? Might improve my performance for this mission.
I would direct you here:
http://www.norbsoftdev.net/index.php?op ... =124#30423
I will say this before RebBugler does: You may be wandering off topic.