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Re:Sounds?
Posted: Tue Nov 11, 2008 5:39 pm
by Vonviper
i'm not saying, im not working on doing my best to be amazing
what i am saying is my team m8's are doing a great job on the maps/units/code etc.. everything about the game its amazing... B)
standing out from the crowd won't be easy

Re:Sounds?
Posted: Tue Nov 11, 2008 10:09 pm
by Hancock the Superb
Don't worry, as long as there aren't any wacky or wierd sounds, we won't kill off all your troops in multiplayer. (In other words, I assume your sound are just fine, though I would like to hear one!)
Re:Sounds?
Posted: Tue Nov 11, 2008 10:32 pm
by JC Edwards
You know
Von, both of us being musician's, I wish I could get with you on the sounds.... I've always had an interest in sound effects.
Do you remember the old Ibanez HD(Harmonic/Delay) 1500?........I used a setting on that to mimic the sounds of Humpback Whales.....pretty intense.
Not to mention when hooking a mic through it, you could go from Alvin & the Chipmunk's ......to Lurch from the Addams Family!:lol:
Re:Sounds?
Posted: Wed Nov 12, 2008 9:14 am
by 69th NYSV
I'll take the original
Doom as an example. The shotgun sound effect was spot on and was very distinct. You'd be poking around in some dark place and hear that "chick-chick" and go "oh crap". :ohmy:
Sounds can really make a game.

Re:Sounds?
Posted: Wed Nov 12, 2008 9:27 am
by Hancock the Superb
AH, the world of sounds. I feel bad for deaf people.
Re:Sounds?
Posted: Wed Nov 12, 2008 12:20 pm
by ironsight
What is the sound of one hand clapping?
If a tree falls in the woods with no one around to hear it, does it make a sound?
And finally, does a bear sh_t in the woods?
:laugh:
On a serious note now,
Vonviper i asked this question in another thread but its more appropriate here.
How many actual audio channels will the game have?
Re:Sounds?
Posted: Wed Nov 12, 2008 7:22 pm
by Chamberlain
69th NYSV wrote:
I'll take the original
Doom as an example. The shotgun sound effect was spot on and was very distinct. You'd be poking around in some dark place and hear that "chick-chick" and go "oh crap". :ohmy:
Sounds can really make a game.

Ah,,, Doom,,, 69th NYSV, very good !!!!
Very intense game for it's time.
I remember I got a copy from a friend that was on 4 disks, almost 5 MB.
You had to play that game
loud and in the
dark !!!!
Chamberlain
Re:Sounds?
Posted: Wed Nov 12, 2008 7:40 pm
by Hancock the Superb
What do you mean by audio channels. I'm not very smart in that subject.
Re:Sounds?
Posted: Wed Nov 12, 2008 8:56 pm
by ironsight
Hancock,
true stereo has two distinct audio channels recorded with two left 'n right microphones of which are played back with two sets of wires driving two speakers, a left speaker and a right speaker. Going further now, state of the art audio presently can have up to 8 separate distinct channels albeit their typically mult-plexed on only a few wires and have to be de-multiplexed by decoder circuitry in order to drive 8 speakers. The eight channels sometimes referred to as 7.1 where the .1 is the subwoofer and its audio stream can be derived by a low freuency pass filter which is fed from the other channels:
7.1 system:
Front speaker typically for voice
Sub woofer
Front left and Front right speakers
Side left and Side right speakers
Rear left and Rear right speakers
More popular today are 5.1 channel audio systems which are the same as above except minus the two side speakers.
Some audio boxes can half arse emulate multichannel from two stereo channels by clever complex electrical re-phasing and filtering of audio signals such as Sony's Surround, Logitech matrix, Dolby Pro-logic, etc.
But true multi-channel audio has to be initially recorded by multi microphones.
Ever wonder why the audio sounds so great at movie theaters?
Re:Sounds?
Posted: Wed Nov 12, 2008 10:46 pm
by Jim
The engine as it sits right now has your generic stereo. There are reported extensions to DirectX that would allow 5.1 sound. That is not a priority and is most likely to end up either in a major patch or in the next game. We have a lot of work yet to do just to get the basic game running up to our standards in single and multiplayer modes.