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				Re:Confederate Uniform Mod
				Posted: Wed Aug 11, 2010 5:34 pm
				by Little Powell
				gbs wrote:
Where do I find the SOWGB.log file?
It's in the Work folder.
 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Wed Aug 11, 2010 6:44 pm
				by Chamberlain
				gbs wrote:
Where do I find the SOWGB.log file?
GBS,
It's is in the following location :
C:\
NorbSoftDev\Scourge of War - Gettysburg\Work Folder
Chamberlain
 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 2:45 am
				by GShock
				Need a low res version for this mod. Any ETA?
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 9:00 am
				by Little Powell
				GShock wrote:
Need a low res version for this mod. Any ETA?
Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out.  Will probably be this weekend.
 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 11:28 am
				by Davinci
				Little Powell wrote:
GShock wrote:
Need a low res version for this mod. Any ETA?
Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out.  Will probably be this weekend.
 
Basically, I was thinking that all that was required was to rename the 
 TC2M  Low-Res-Sprites, and calculate the frames data, but this is not the case.
The 
 firing sequence  files are not the same, the 
 new game  uses 
 ten  files for firing, the 
 old game  only uses 
 four  files for firing.
The second problem is that the 
] TC2M  sprites appears too light on this engine, so I 
 applied a 10% desaturate, and a 10% darker image. This seems to fit in with the default graphics.
So, the best way to make a  Lo-Res  set would be to take one of the  Hi-Res  versions, and reduce the file-size by half, and rename it during the process.
This should take less than half an hour per uniform, so I’ll try to do it this weekend.
davinci 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 11:28 am
				by RebBugler
				Played several minutes and CTD.  Only one Log Error line...
16:34:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_FIRE at PATH:c:\program files\sowgb work\base\graphics\units\csa_inf_01-3_fire_10.dds
Nice mod, adds that Rebel variety, more toward realism.  Had to alter the gfx file to fit my mod, eliminated all but the uniform lines.  Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.
Very good job Davinci
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 11:40 am
				by Davinci
				RebBugler wrote:
 Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.
Very good job Davinci
Hey, 
 RebBugler  – I should have everything done by this weekend, and then I’ll add in the lines from your 
 drills  files into mine. 
The only thing that I’m changing in the 
 drills  file is the 
 Line_Fight , and the 
 Marchiing Column  lines, which there are two of.
Those are probably not the correct line names, but you get the point. 
davinci
 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 11:54 am
				by RebBugler
				Davinci
There is no need to add the additional formations to your Drills file, they will be read from my file.  We'll stack your mod on top of mine so that it will read your altered stock formations first and skip my stock entries, which I could really just delete, they are simply there for mod accessibility.  
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 12:03 pm
				by Davinci
				RebBugler wrote:
Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
So can I delete all of the other 
 entries  in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the 
 blanks ?
davinci
 
			 
			
					
				Re:Confederate Uniform Mod
				Posted: Thu Aug 12, 2010 2:01 pm
				by RebBugler
				Davinci wrote:
RebBugler wrote:
Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
So can I delete all of the other 
 entries  in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the 
 blanks ?
davinci
 
You only need to include the lines of each file that you mod, one real 'beauty' of this new modding platform.  Drills I'm now sure of, I think lines are counted by the code to establish formation numbers.  If you check out my mod files, you'll see primarily only the lines I've modded of each file.  
Exception, gui, I altered almost the whole file, so I just included it all.  Thus, my gui file is wholly incompatible with any other modded gui based designs.