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Re:OMG! You guys have got to fix this!...

Posted: Tue Jun 29, 2010 1:34 pm
by Cruiser
Pathing issues are the reason I am anxious to have a new map that features rolling hills and in many ways resembles the "Kansas" map - rolling hills, wooded areas minimal roads. I'd love to have a Gettysburg map with most man-made objects removed.

Re:OMG! You guys have got to fix this!...

Posted: Tue Jun 29, 2010 9:03 pm
by Davinci
Cruiser wrote:
I'd love to have a Gettysburg map with most man-made objects removed.
You have this option with a single edit !

Under the Maps folder – look for the folder called packages , now do not delete this folder, just rename it to something like xpackages .

Now start the game, and the game will display three errors – just ignore these by pressing the ENTER key with each error.

Now the Map will load – but it will not load any of the objects !

To get the game back into the default state, just rename the folder back to the original name.

ADukes – I have also experienced the running of troops in the Sand-box-thing – without any units seeing enemy troops!

Path-Finding – is pretty interesting sometimes, but I have found that forming the units into column helps to move them around other units better.

Now, I know that the path-finding isn’t perfect, but sometimes I like the fact that the units will do some mind-bending maneuvers. It’s the charging across the open field that really upsets me!

Hey , another thing that you guys may consider is to alter the values that
you have listed in the OOB ,pertaining to the Open and Close columns.

I haven't tested this, but these values control the experience of the troops in tight situations!

davinci