Re: CAPTURED ARTILLERY ?
Posted: Fri Apr 30, 2010 9:28 pm
Thank you!
You might have missed Stewart's Division in Sandlot.BOSTON wrote:The only cavalry in the game at this time is Buford's Division with 2 Brigades (Gamble's and Devin's) and Calef's Battery A - 2nd U.S. Artillery. In the oob Calef is treated like a separate Division commander. So if the cavalry capture any guns I would think they would disappear.The point behind the above OOB posts has to with RebBugler's; "comment about spiking guns". Of course in order to spike guns, you have to capture them first. I'm trying to get a clear picture about the ability of cavalry to capture and keep guns at Gettysburg. We do have scenarios in the game including cavalry, which I have not played, and would like to know if they (cav) can capture and keep the guns before I or others get into those stock/sandlot/MOD/MP scenarios?
BOSTON
Actually if you play as Pleasanton, I think you might be able to keep captured Confederate guns since you would have artillery batteries below you. I would have to check to be sure though.In Sandlot; Union cavalry can capture (white flag) but cannot keep artillery.
Fundamentally I think there is a flaw in the game where oneside can capture and keep artillery and the other side can't, be it by cavalry or infantry. :blink:
BOSTON
I tested the Union cavalry before I made the above quote/post.BOSTON wrote:Actually if you play as Pleasanton, I think you might be able to keep captured Confederate guns since you would have artillery batteries below you. I would have to check to be sure though.In Sandlot; Union cavalry can capture (white flag) but cannot keep artillery.
Fundamentally I think there is a flaw in the game where oneside can capture and keep artillery and the other side can't, be it by cavalry or infantry. :blink:
BOSTON
And I was talking about the scenario's not the sandbox games. You can have just about anyone you want in sandbox.