Re:Maps and game terrain
Posted: Tue Apr 13, 2010 9:19 am
I still think it is a murky area--not in battle movement and close tactics but in long marches
I was referring specifically to long distance march planning (sandbox). I ,as the brigade or Div commander have on occasions set off to follow the map and have come to areas where the marked road is not there or there is another road somewhere else which is not on the map.I have to backtrack or take a risk that an unmarked route is leading to my desired destination .
I contrast this with other experiences where I have had the company of a senior officer not in or under my command . He usually sets off alone before the fighting unit and I have noticed over a long period that he unerringly heads for and reaches the objective with no route-finding problem.My point is that if he, as an AI leader, has this consistent route "knowldge" so must the other AI leaders on the opposing side.
Incidentally I have never understood why in SB battles eg Brig v Brig there needs to be a Div Commander present who does this independent ride to the objective--arrives before the fighting units and is either promptly killed (along with a score of spawned replacements) or gets to the enemy rear and just swans about with the enemy superior officers. I have in fact sent in reports on this unrealistic and bizarre bit of behaviour --along with several savegames and was hoping that the behaviour of these superior officers might be elminated or modified.
I was referring specifically to long distance march planning (sandbox). I ,as the brigade or Div commander have on occasions set off to follow the map and have come to areas where the marked road is not there or there is another road somewhere else which is not on the map.I have to backtrack or take a risk that an unmarked route is leading to my desired destination .
I contrast this with other experiences where I have had the company of a senior officer not in or under my command . He usually sets off alone before the fighting unit and I have noticed over a long period that he unerringly heads for and reaches the objective with no route-finding problem.My point is that if he, as an AI leader, has this consistent route "knowldge" so must the other AI leaders on the opposing side.
Incidentally I have never understood why in SB battles eg Brig v Brig there needs to be a Div Commander present who does this independent ride to the objective--arrives before the fighting units and is either promptly killed (along with a score of spawned replacements) or gets to the enemy rear and just swans about with the enemy superior officers. I have in fact sent in reports on this unrealistic and bizarre bit of behaviour --along with several savegames and was hoping that the behaviour of these superior officers might be elminated or modified.