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Re:Ready, Aim

Posted: Thu Mar 18, 2010 9:08 pm
by MrSpkr
solinvictus88 wrote:
as to Antietam....a very well known battle...but isn't it rather unfair for the Confederates when it comes to numbers of men involved?...as far as I remember, the Union troops had a huge numerical advantage - however it's been a while since I looked at the stats of this battle - so please correct me if I'm wrong :laugh:
No, the union had a numerical advantage, but McDowell couldn't be convinced to commit his reserves (at least in anything like a timely, coordinated manner), so the Union numerical advantage was largely nullified.

Yes, a simplified version, but there you have it.

Steve

Re:Ready, Aim

Posted: Thu Mar 18, 2010 10:02 pm
by Armchair General
MrSpkr wrote:
solinvictus88 wrote:
as to Antietam....a very well known battle...but isn't it rather unfair for the Confederates when it comes to numbers of men involved?...as far as I remember, the Union troops had a huge numerical advantage - however it's been a while since I looked at the stats of this battle - so please correct me if I'm wrong :laugh:
No, the union had a numerical advantage, but McDowell couldn't be convinced to commit his reserves (at least in anything like a timely, coordinated manner), so the Union numerical advantage was largely nullified.

Yes, a simplified version, but there you have it.

Steve
Do you mean McClellan?

Re:Ready, Aim

Posted: Thu Mar 18, 2010 11:08 pm
by charlesobscure
I was going to say the same thing; McClellan was always a bit too cautious for his own good.

Re:Ready, Aim

Posted: Thu Mar 18, 2010 11:27 pm
by MrSpkr
Yes, McClellan. Historical dyslexia on my part. Both were equally useless in the field. :P

Steve

Re:Ready, Aim

Posted: Fri Mar 19, 2010 8:36 am
by Rich Mac
Most gamers, with 20/20 hindsight, would commit most of their forces and fold both flanks by 10:00 AM. They wouldn't give the Confederate player time to shuffle his men around like Lee had.

I think that to make Antietam "competitive" you would have to have some limiting factor on the Union forces, so that they couldn't all be committed at the break of dawn. You could create a "McClellan Button" ;)

Re:Ready, Aim

Posted: Fri Mar 19, 2010 8:42 am
by MrSpkr
Rich Mac wrote:
Most gamers, with 20/20 hindsight, would commit most of their forces and fold both flanks by 10:00 AM. They wouldn't give the Confederate player time to shuffle his men around like Lee had.

I think that to make Antietam "competitive" you would have to have some limiting factor on the Union forces, so that they couldn't all be committed at the break of dawn. You could create a "McClellan Button" ;)
This button would make the Confederate forces appear to be four to five times larger than they actually are, right?

Steve

Re:Ready, Aim

Posted: Fri Mar 19, 2010 8:47 am
by Rich Mac
MrSpkr wrote:
Rich Mac wrote:
Most gamers, with 20/20 hindsight, would commit most of their forces and fold both flanks by 10:00 AM. They wouldn't give the Confederate player time to shuffle his men around like Lee had.

I think that to make Antietam "competitive" you would have to have some limiting factor on the Union forces, so that they couldn't all be committed at the break of dawn. You could create a "McClellan Button" ;)
This button would make the Confederate forces appear to be four to five times larger than they actually are, right?

Steve
You do realize that there are at least a half million Confederates between us and Richmond!