Page 13 of 19

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 12:26 am
by Davinci
Not sure how much work this would involve, but would it be a problem to have the names in black (or perhaps red)? Some of them might show up better.
The biggest problem is the back-drop that I used on the mini-map. It's a collection of many colors' blended tightly together which cause's a problem with placing names.

The color red would probably be one of the few colors' that I didn't try. I'm not sure how that would look!

When you say additional names, are you talking about names for the farms?

As of now - any location on the mini-map that has the farm name is represented by a name that shows in the toolbar-window.

I did try putting some names on the mini-map - but it didn't turn out too well, that's why I tried to keep all of the names fairly short. No more than six-seven letters.

The best solution would probably be changing the back-ground color on the mini-map, and starting from scratch.

Until then.....someone is going to have to scout-out the land and say move to the..... at the corner of such and such!

But, I'll still see if I can come up with something to help you guys out!

davinci

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 12:43 am
by Chamberlain
Hey Davinci ,

Great job on Version 2 !!! ;) ;)

Here is a quick find... When you have the GUI Mod Enabled, in the Center Island, the Compass box seems to have an extra overlay. When you Disable the Gui Mod, the Center Island is normal.
The attachment GUIMod.jpg is no longer available
Chamberlain

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 12:48 am
by Davinci
Here is a quick find... When you have the GUI Mod Enabled, in the Center Island, the Compass box seems to have an extra overlay. When you Disable the Gui Mod, the Center Island is normal.
Hey , Chamberlain how is everything on the east-coast!

It appears that you are running another toolbar mod which would interfere with the GUI Mod settings.

If that is the case, I would have to run that toolbar mod and adjust the GUI Mod around it!

davinci

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 3:51 am
by Martin James
Not sure how much work this would involve, but would it be a problem to have the names in black (or perhaps red)? Some of them might show up better.
The biggest problem is the back-drop that I used on the mini-map. It's a collection of many colors' blended tightly together which cause's a problem with placing names.

The color red would probably be one of the few colors' that I didn't try. I'm not sure how that would look!

When you say additional names, are you talking about names for the farms?

As of now - any location on the mini-map that has the farm name is represented by a name that shows in the toolbar-window.

I did try putting some names on the mini-map - but it didn't turn out too well, that's why I tried to keep all of the names fairly short. No more than six-seven letters.

The best solution would probably be changing the back-ground color on the mini-map, and starting from scratch.

Until then.....someone is going to have to scout-out the land and say move to the..... at the corner of such and such!

But, I'll still see if I can come up with something to help you guys out!

davinci
Yes I meant the farm names. Thanks for taking it it this far. There are probably enough names for us to have a stab at a HITS & couriers game, but more names would still be much appreciated. When you have the time of course :)

Martin

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 4:56 am
by Davinci
Yes I meant the farm names. Thanks for taking it it this far. There are probably enough names for us to have a stab at a HITS & couriers game, but more names would still be much appreciated. When you have the time of course :)
OK, I'll see if I can get that out to you, I probably won't start on it before the weekend, but I'll probably just try creating a different type of Mini-Map.

Basically, names on the outer limits of the map, but don't put them in the GUI Mod.

That's Do-able.

davinci

Re: 10 Mile Map 1 and 2 - Released

Posted: Tue Nov 13, 2012 2:39 pm
by Martin James
That's swell Davinci. Thanks.

You're a reg'lar Jim Dandy!

Martin

Re: 10 Mile Map 1 and 2 - Released

Posted: Wed Nov 14, 2012 9:54 am
by Davinci
@Chamberlain - Hey, when you have the time open the Tool-bar mod that you are using and then open the gui.csv file in that mod.

Scroll down to the very last line until you see a line like the one I posted below.

The numbers that are hi-lighted tells the game what coordinates to place the compass, your numbers should be different than the ones below.

Write those two numbers down and then replace the numbers in the GUI Mod with those numbers.

That should solve the problem when using the GUI Mod!

all,GFX_Compass,481,658,,,,0,0,0,0,0,0,0,0,0,0,0,0

davinci

Re: 10 Mile Map 1 and 2 - Released

Posted: Wed Nov 14, 2012 4:32 pm
by Chamberlain
Davinci,

Ok, I will give it a go later on after work... and report back .....

;)

Chamberlain

Re: 10 Mile Map 1 and 2 - Released

Posted: Sat Nov 17, 2012 8:28 pm
by Chamberlain
Davinci,

I tried what you suggested and changed the numbers in the gui.csv, but it did not make a difference at all. I tried a few things and they didn't work. It is not a problem when playing a scenario with your map.. I can eith play with the gui.csv enabled or disabled.....

Thanks for the help !

;)

Chamberlain

Re: 10 Mile Map 1 and 2 - Released

Posted: Sat Nov 17, 2012 8:58 pm
by Davinci
@Chamberlain - Hmm, when you have the time, you may have to go through all of the mods that you have activated and find out which ones have a gui.csv file.

I can't think of anything else that would affect the position of the compass.

davinci