Page 12 of 15

Re: Beta Patch for 1.4

Posted: Fri Dec 23, 2011 11:45 pm
by Southern Son
Lp, for whatever reason only the Union cavalry behaves so. The Confederate cavalry behaves normal.

A little nervous the Bluebellies :blush:

;)

Re: Beta Patch for 1.4

Posted: Fri Dec 23, 2011 11:50 pm
by Little Powell
Lp, for whatever reason only the Union cavalry behaves so. The Confederate cavalry behaves normal.

A little nervous the Bluebellies :blush:

;)
Yeah, we'll just have to let Norb work on it. He's aware of graphical glitches. I just wish someone on the team was having the same problem.. That would make it much easier to fix.

Re: Beta Patch for 1.4

Posted: Fri Dec 23, 2011 11:53 pm
by Little Powell
Is the MipMaps=1 for the latest version only?
I don't know how many he has posted. I do know that it is not in the first version that he posted, but it is in the second.

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 12:00 am
by Southern Son
Lp, for whatever reason only the Union cavalry behaves so. The Confederate cavalry behaves normal.

A little nervous the Bluebellies :blush:

;)
Yeah, we'll just have to let Norb work on it. He's aware of graphical glitches. I just wish someone on the team was having the same problem.. That would make it much easier to fix.
LP,i can send you an email with the save game

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 12:08 am
by Little Powell
Lp, for whatever reason only the Union cavalry behaves so. The Confederate cavalry behaves normal.

A little nervous the Bluebellies :blush:

;)
Yeah, we'll just have to let Norb work on it. He's aware of graphical glitches. I just wish someone on the team was having the same problem.. That would make it much easier to fix.
LP,i can send you an email with the save game
Actually that probably won't help because the saved games don't retain the graphic files. If we played the saved game, we'd still be using our graphic files that are working properly. Just to rule it out, you might want to try re-downloading/installing the patch just in case something got corrupted. I'm always suspicious of that if only one person is having a particular problem.

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 12:38 am
by KG_Soldier
There seems to be a MP problem with the latest version. I hosted a game with Robinson and NY Cav and Cleburne. The game took a while to start (clock running). Then when we gave orders game froze.

Tried twice, no love.

Harmon hosted, same same.

We're going back to original patch for now.

Dang. . . I should have saved it and uploaded files but didn't, sorry.

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 12:40 am
by Turbotay
We reverted to v1.3059 and everything worked fine. So definitely something in the newest patch is slightly off.

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 12:43 am
by Southern Son

Actually that probably won't help because the saved games don't retain the graphic files. If we played the saved game, we'd still be using our graphic files that are working properly. Just to rule it out, you might want to try re-downloading/installing the patch just in case something got corrupted. I'm always suspicious of that if only one person is having a particular problem.
Just finished re-downloading and installing the patch. Nothing's changed.
The Yankee cavalry still drunk. :huh:

Never mind.I can wait til Norb fixed the problem.

Thx
B)

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 1:09 am
by KG_Soldier
Okay. . . seems the only problem is with using Garnier's random map (East Cav Field with different stone walls and woods).

Game works fine on regular maps.

Here's the log file from the random map freeze up if you're interested, Norb:

http://www.sow.philipmcg.com/c/platte/p ... attle=4811

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 1:17 am
by Little Powell
Okay. . . seems the only problem is with using Garnier's random map (East Cav Field with different stone walls and woods).

Game works fine on regular maps.

Here's the log file from the random map freeze up if you're interested, Norb:

http://www.sow.philipmcg.com/c/platte/p ... attle=4811
Noted. Thank you KG.