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Re:Command Control

Posted: Sun Jul 19, 2009 9:09 am
by Kerflumoxed
WOW! :cheer: Sounds like you folks are fully aware that some us have "limitations" in computerese! This will make the new GB all that much more popular which will result in higher sales and lower cost...no, not really. In fact, I would suspect that more people would be willing to pay a higher cost because of the ease of operation. I know that I would.

BTW, has there been a decision on the name of the game...or is it War3DII: Gettysburg?

Thanks for the bright Sunday morning news!

Jack Hanger
Fremont, NE

Re:Command Control

Posted: Sun Jul 19, 2009 3:08 pm
by norb
Kerflumoxed wrote:
BTW, has there been a decision on the name of the game...or is it War3DII: Gettysburg?
Good question because we've been thinking about this. There already is a war3d.com out there and it's already owned and renewed every year, so we need to check with our legal and see if this could cause any issues. It's better to just avoid stuff than worry about things when you're a small indie shop. So consider it a working title for now.

Re:Command Control

Posted: Sun Jul 19, 2009 3:15 pm
by Kerflumoxed
norb wrote:
Kerflumoxed wrote:
BTW, has there been a decision on the name of the game...or is it War3DII: Gettysburg?
Good question because we've been thinking about this. There already is a war3d.com out there and it's already owned and renewed every year, so we need to check with our legal and see if this could cause any issues. It's better to just avoid stuff than worry about things when you're a small indie shop. So consider it a working title for now.
Can certainly understand the "legal" stuff!

Have you considered a contest among your list member?

Jack Hanger
Fremont, NE

Re:Command Control

Posted: Sun Jul 19, 2009 9:50 pm
by norb
There are so many hoops to jump through in naming a game. It will be something Gettysburg. Each name has to have a copyright and trademark search, it's a pain. Even Take Command was hard to get going. There are a ton of uses for it everywhere. We were lucky in that it hadn't been used in computer games yet.