I had no clue as to what Devils Den 'True Ground' amounted to. I knew I had Devils Den, so installed this, compared maps, and could see no difference.
A day later I boot up Fredericksburg and my soldiers had shrunk. However, the map did look more expansive, true to size if you like. Took me 5 minutes to work out the True Ground Mod was the cause.
But now worry set in...what if I'd blundered...
When I started work on Fredsburg, I used the Kansas Fall map as a template. Lstudio set the default for this map at 256,512 but other maps I eventually looked at were 512,512
At one point I was convinced the TC2M Fredericksburg was bigger than the one I'd created. (That is, 512,512 as opposed to my 256,512) which would have made any attempt at Scenario conversion impossible (it mostly is for various reasons though; the 90 degree co-ordinate mismatch; csv's packed in an .mmg file to name but 2)
So I quickly knocked up a '512' variation and added it to the download (except all the ambient sounds and objective locations are now at the wrong co-ordinates, more work, but I'll skip that)
512,512 Lstudio Terrain expands the map scale, which is partly good, since anything beyond Brigade sized battles would otherwise be virtually impossible.
The 512 variation helps to enable Corp vs Corp sized battles, else similarly, I'd need to down-scale all the buidlings and fences to the True Ground idea.
Some more discussion on this is certainly welcomed. In all, a worthwhile project I think.
Map making / modifications need a set rules for correct scale, especially regards enabling realistic battles. Not that I've played much Scourge of War, having too much fun with the SDK
