Re: New Gettysburg Map
Posted: Sun Jun 18, 2017 2:04 am
"MarkT"
The "terrain.lvl" that is located inside of all of the Maps.lsl file contains all of the terrain, houses, and fences that are within the maps files.
Basically, this file stores all of the values used, the downside is that a lot of it is in Hex-Form, which is not readable to anyone that doesn't know Programming.
Well, I don't have any knowledge of Hex-Code - but do like too experiment considering that nothing can actually be destroyed, only probably corrupted. But, Backups come in handy.
The other downside is that by changing all of the values that "Match" the values that are changed, anything that "Also" has those same values will also be changed.
So, I still have to go back and redo the "Rail Fences" since it raised them up in height also, but better them than the forty thousand other fences.
The length, height, width of the fences were : These are the values that you used.
A0 40 00 00 80 40 00 00 80 40
I wanted the height a little bit higher : So the Hex-Code used is:
A0 40 00 00 A0 40 00 00 80 40
Once I put in the values that you used, I put in the values that I wanted and selected "Replace All" matching values with the other values. Forty Thousand values changed within a few seconds.
ADDED - I also think that Hex-Code uses ( Four Sets of Values ) - So, I probably should have used ( 00 00 ) at the end of the above listed code, but didn't and it still worked. It seems like I read that decades ago, but not sure.
davinci
The "terrain.lvl" that is located inside of all of the Maps.lsl file contains all of the terrain, houses, and fences that are within the maps files.
Basically, this file stores all of the values used, the downside is that a lot of it is in Hex-Form, which is not readable to anyone that doesn't know Programming.
Well, I don't have any knowledge of Hex-Code - but do like too experiment considering that nothing can actually be destroyed, only probably corrupted. But, Backups come in handy.
The other downside is that by changing all of the values that "Match" the values that are changed, anything that "Also" has those same values will also be changed.
So, I still have to go back and redo the "Rail Fences" since it raised them up in height also, but better them than the forty thousand other fences.
The length, height, width of the fences were : These are the values that you used.
A0 40 00 00 80 40 00 00 80 40
I wanted the height a little bit higher : So the Hex-Code used is:
A0 40 00 00 A0 40 00 00 80 40
Once I put in the values that you used, I put in the values that I wanted and selected "Replace All" matching values with the other values. Forty Thousand values changed within a few seconds.
ADDED - I also think that Hex-Code uses ( Four Sets of Values ) - So, I probably should have used ( 00 00 ) at the end of the above listed code, but didn't and it still worked. It seems like I read that decades ago, but not sure.
davinci