New Gettysburg Map

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

"MarkT"

The "terrain.lvl" that is located inside of all of the Maps.lsl file contains all of the terrain, houses, and fences that are within the maps files.

Basically, this file stores all of the values used, the downside is that a lot of it is in Hex-Form, which is not readable to anyone that doesn't know Programming.

Well, I don't have any knowledge of Hex-Code - but do like too experiment considering that nothing can actually be destroyed, only probably corrupted. But, Backups come in handy.

The other downside is that by changing all of the values that "Match" the values that are changed, anything that "Also" has those same values will also be changed.

So, I still have to go back and redo the "Rail Fences" since it raised them up in height also, but better them than the forty thousand other fences.

The length, height, width of the fences were : These are the values that you used.
A0 40 00 00 80 40 00 00 80 40

I wanted the height a little bit higher : So the Hex-Code used is:
A0 40 00 00 A0 40 00 00 80 40

Once I put in the values that you used, I put in the values that I wanted and selected "Replace All" matching values with the other values. Forty Thousand values changed within a few seconds.

ADDED - I also think that Hex-Code uses ( Four Sets of Values ) - So, I probably should have used ( 00 00 ) at the end of the above listed code, but didn't and it still worked. It seems like I read that decades ago, but not sure.

davinci
Last edited by Davinci on Sun Jun 18, 2017 2:24 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

Experimenting with the "Sachs Bridge" - Raised it up a bit, added some shadow triangles, another roof that resembles the picture and changed the color a bit.
The attachment SachsBridge.jpg is no longer available
The attachment 1_2017-06-18.jpg is no longer available
davinci
Attachments
1_2017-06-18.jpg
1_2017-06-18.jpg (252.33 KiB) Viewed 704 times
SachsBridge.jpg
SachsBridge.jpg (159.89 KiB) Viewed 704 times
The only true logic is that, there is no true logic!
MarkT
Reactions:
Posts: 299
Joined: Fri Dec 21, 2007 4:15 am

Re: New Gettysburg Map

Post by MarkT »

Yes the terrain.lvl is the save file. I have had to redo things many times, (from scratch) many time because the LStudio program is "dumbed Down" and will not allow global change (of course we both know this).

As far as the fences height go, I am not aware that the height is low. Split rail "worm" fences are generally boundry features, not actual fences. The higher you build them, the more unstable they are. A basic "rail" is approx. 4" diameter. a 5-6 rail height is approx 44" (more or Less) (mostly less). 3 to 4 feet is not too high.
"Perfect" rail fences did not exist like they do today. LOTS of variation....

What Hex editor do you use?

Mark
Mark S. Tewes
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

XVI32

Goggle that Name listed above, it has a 32bit and a 64bit Version.

Not sure if it works past Windows 7, but you should be able to find that information out of the Web.

Not even sure if its the best Free One out there, but it is the only one that I have use for years.

..........................................................................................................
EDIT Post:

Have any of You Map Makers figure out a way of stopping the units from walking through the Sachs Bridge walls. I have spent about ten hours trying different things but nothing seems to work.
The attachment 2_2017-06-19.jpg is no longer available
davinci
Attachments
2_2017-06-19.jpg
2_2017-06-19.jpg (250.3 KiB) Viewed 704 times
Last edited by Davinci on Tue Jun 20, 2017 5:50 am, edited 1 time in total.
The only true logic is that, there is no true logic!
mike1984
Reactions:
Posts: 118
Joined: Wed May 01, 2013 7:56 am

Re: New Gettysburg Map

Post by mike1984 »

THANK YOU THANK YOU THANK YOU!
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

Making the town of Gettysburg more fightable that helps the AI maneuver better.
The attachment 1_2017-07-08.jpg is no longer available
Placing Names on all of the parts of the Battlefield that have become known after the battle.
The attachment 2_2017-07-08.jpg is no longer available
Raising some of the buildings and houses up to the height of the men.
The attachment 3_2017-07-08.jpg is no longer available
Other parts of the map will show the position of the terrain from the town of Gettysburg, such as North, South, East, or West.
The attachment 4_2017-07-08.jpg is no longer available
davinci
Attachments
4_2017-07-08.jpg
4_2017-07-08.jpg (245.54 KiB) Viewed 704 times
3_2017-07-08.jpg
3_2017-07-08.jpg (267.42 KiB) Viewed 704 times
2_2017-07-08.jpg
2_2017-07-08.jpg (270.19 KiB) Viewed 704 times
1_2017-07-08.jpg
1_2017-07-08.jpg (250.7 KiB) Viewed 704 times
The only true logic is that, there is no true logic!
Bloody Bill
Reactions:
Posts: 131
Joined: Wed Mar 16, 2011 1:40 am

Re: New Gettysburg Map

Post by Bloody Bill »

Any way to still get this map mod?
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

Double Post - Disregard!

davinci
Last edited by Davinci on Tue Jul 11, 2017 9:12 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: New Gettysburg Map

Post by Davinci »

Adding two and a quarter more "Fictional" miles to "MarkT" Gettysburg Map.

Looking South along the Taneytown road.
The attachment 1_2017-07-11-2.jpg is no longer available
Looking East along the Hanover road.... EDIT Post - I think that this is the "York Pike" next to the train tracks.
The attachment 2_2017-07-11.jpg is no longer available
The new terrain can "only" be added to the South and East of an existing Map without changing the height of the current terrain.

View of the current terrain that is not affected by adding to an existing Map.
The attachment 3_2017-07-11.jpg is no longer available
................................................................................................
................................................................................................
Updated Pictures of the previous two pictures.
Looking South along the Taneytown road.
The attachment 4_2017-07-11.jpg is no longer available
Looking East along the York Pike and the Railroad tracks.
The attachment 6_2017-07-11.jpg is no longer available
The Emmitsburg road didn't line up correctly, probably have to fix this!
The attachment 5_2017-07-11.jpg is no longer available
davinci
Attachments
5_2017-07-11.jpg
5_2017-07-11.jpg (180.85 KiB) Viewed 704 times
6_2017-07-11.jpg
6_2017-07-11.jpg (193.31 KiB) Viewed 704 times
4_2017-07-11.jpg
4_2017-07-11.jpg (186.75 KiB) Viewed 704 times
3_2017-07-11.jpg
3_2017-07-11.jpg (194.75 KiB) Viewed 704 times
2_2017-07-11.jpg
2_2017-07-11.jpg (149.68 KiB) Viewed 704 times
1_2017-07-11-2.jpg
1_2017-07-11-2.jpg (136.73 KiB) Viewed 704 times
Last edited by Davinci on Wed Jul 12, 2017 2:45 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Martin James
Reactions:
Posts: 569
Joined: Mon Apr 11, 2011 9:23 pm

Re: New Gettysburg Map

Post by Martin James »

Nice idea Davinci.

I wonder what the limits are with current PCs?

Martin (J)
Post Reply