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Re: Sprites .PLIST file question

Posted: Sun Jun 28, 2015 4:23 pm
by sweeteye
I was wondering....must be something I am doing wrong....just have not figured it out yet.....perhaps it is in the editing of the .csv files.Will keep trying since there is hope for them to work.Thanks :blink:

Re: Sprites .PLIST file question

Posted: Tue Jun 30, 2015 2:15 am
by sweeteye
Was wondering if someone could tell me what file format to use for a packed file? jpg png bmp?????

Have been trying to get the rev war sprites to work but am getting errors from the unitpack csv file...
going in circles trying to figure out the csv files :sick:

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 1:23 am
by Jim
The packed graphics files are DDS. Here are the DDS settings:

Paint.net settings:
Format: DXT5
Compressor Type: iterative fit
Error Metric: Perceptual
Weight color by Alpha: not checked
Generate MipMaps: not checked


-Jim

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 2:25 am
by sweeteye
Thanks....I will keep trying....have been getting an unknown packed sprite error.... :unsure:

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 3:34 am
by sweeteye
I resaved the dds files using the sugogested setttings.Repacked them....still getting the unknown packed sprite error....Wondering if it has to do with the naming of the packed file?.................. :angry: can only keep trying.....this is the third day I have been trying to figure it out.

Also getting these errors

08:00:00 Texture file not found NAME:CON1_STAND at PATH: FILE:CON1_STAND
08:00:00 Could not load sprite CON1_STAND at Graphics\Units\

Not sure if problem is with the way I am packing the files....???

Oh well...hard to get help when you cant really see what I am doing :pinch:

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 10:19 pm
by RebBugler
You haven't mentioned, but I assume you are using a Texture Packing app. This is what the team uses:

https://www.codeandweb.com/texturepacker

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 10:22 pm
by sweeteye
Would someone be able to tell me the settings needed on the texture packer program....?? Not sure but it seems that may be what is giving me errors.....Thanks

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 10:26 pm
by RebBugler
Haven't packed for a while, but I think the only change from the defaults was to uncheck Allow Rotation.

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 10:50 pm
by sweeteye
Thanks....tried again but still does not load....Frustrating......probably something very simple too...

Re: Sprites .PLIST file question

Posted: Wed Jul 01, 2015 10:54 pm
by RebBugler
Did you find and old packing how to thread so you know the procedures?