Sprites .PLIST file question

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sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

I was wondering....must be something I am doing wrong....just have not figured it out yet.....perhaps it is in the editing of the .csv files.Will keep trying since there is hope for them to work.Thanks :blink:
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sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

Was wondering if someone could tell me what file format to use for a packed file? jpg png bmp?????

Have been trying to get the rev war sprites to work but am getting errors from the unitpack csv file...
going in circles trying to figure out the csv files :sick:
Last edited by sweeteye on Tue Jun 30, 2015 2:16 am, edited 1 time in total.
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Jim
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Re: Sprites .PLIST file question

Post by Jim »

The packed graphics files are DDS. Here are the DDS settings:

Paint.net settings:
Format: DXT5
Compressor Type: iterative fit
Error Metric: Perceptual
Weight color by Alpha: not checked
Generate MipMaps: not checked


-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

Thanks....I will keep trying....have been getting an unknown packed sprite error.... :unsure:
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sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

I resaved the dds files using the sugogested setttings.Repacked them....still getting the unknown packed sprite error....Wondering if it has to do with the naming of the packed file?.................. :angry: can only keep trying.....this is the third day I have been trying to figure it out.

Also getting these errors

08:00:00 Texture file not found NAME:CON1_STAND at PATH: FILE:CON1_STAND
08:00:00 Could not load sprite CON1_STAND at Graphics\Units\

Not sure if problem is with the way I am packing the files....???

Oh well...hard to get help when you cant really see what I am doing :pinch:
Last edited by sweeteye on Wed Jul 01, 2015 7:50 am, edited 1 time in total.
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RebBugler
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Re: Sprites .PLIST file question

Post by RebBugler »

You haven't mentioned, but I assume you are using a Texture Packing app. This is what the team uses:

https://www.codeandweb.com/texturepacker
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sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

Would someone be able to tell me the settings needed on the texture packer program....?? Not sure but it seems that may be what is giving me errors.....Thanks
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Re: Sprites .PLIST file question

Post by RebBugler »

Haven't packed for a while, but I think the only change from the defaults was to uncheck Allow Rotation.
Last edited by RebBugler on Thu Jul 02, 2015 5:27 am, edited 1 time in total.
Reason: to uncheck
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sweeteye
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Re: Sprites .PLIST file question

Post by sweeteye »

Thanks....tried again but still does not load....Frustrating......probably something very simple too...
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Re: Sprites .PLIST file question

Post by RebBugler »

Did you find and old packing how to thread so you know the procedures?
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