Re: 10 Mile Map - Released
Posted: Thu Sep 27, 2012 7:17 am
Little Powell , Stevedrumsdw , Martin James , Chamberlain , Grog , Saddletank , the reb , and kg_sspoom – Hey Thanks for taking the time to try this out and test it on your machines.
Basically, I have tried quite a lot of ways of doing this if the hopes of improving the FPS , but so far I haven’t came up with a very practical solution.
I tested it with roughly 40,000 troops per army, and I can get 6 fps while the armies are marching, but once the marching stops and the fighting begins, it stays at around 8 – 9 fps .
If you are playing with a very large army, you can try to move the main body at the beginning of the game, and once they reach their destination move other units to their support.
Since this is a Beta-Version – I would really like your input as to what else can be added to the map, or anything that you would want changed.
Now, as strange as it seems the actual houses, fences, and boulders seem to have very little to do with the FPS in the game. So, more structures and fences can be added as long as everything is not in the general area, basically not in the same screenshot.
So, there are a lot more fences that have to be placed down, but I was only placing them down as I tested certain areas. A lot of them also have to be straighten-out, but I can fix that while testing.
I’m mainly interested in if this actually works on different Systems and if this is the type of map that you are interesting in playing on. I truly understand that this map is not for everyone, it is quite demanding to say the least.
My System:
Quad 2.4 with 4 GB Ram – but Vista only shows 3 GB .
Nvidia 550ti
Thanks Again!
davinci
Basically, I have tried quite a lot of ways of doing this if the hopes of improving the FPS , but so far I haven’t came up with a very practical solution.
I tested it with roughly 40,000 troops per army, and I can get 6 fps while the armies are marching, but once the marching stops and the fighting begins, it stays at around 8 – 9 fps .
If you are playing with a very large army, you can try to move the main body at the beginning of the game, and once they reach their destination move other units to their support.
Since this is a Beta-Version – I would really like your input as to what else can be added to the map, or anything that you would want changed.
Now, as strange as it seems the actual houses, fences, and boulders seem to have very little to do with the FPS in the game. So, more structures and fences can be added as long as everything is not in the general area, basically not in the same screenshot.
So, there are a lot more fences that have to be placed down, but I was only placing them down as I tested certain areas. A lot of them also have to be straighten-out, but I can fix that while testing.
I’m mainly interested in if this actually works on different Systems and if this is the type of map that you are interesting in playing on. I truly understand that this map is not for everyone, it is quite demanding to say the least.
My System:
Quad 2.4 with 4 GB Ram – but Vista only shows 3 GB .
Nvidia 550ti
Thanks Again!
davinci