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Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 7:17 am
by Davinci
Little Powell , Stevedrumsdw , Martin James , Chamberlain , Grog , Saddletank , the reb , and kg_sspoom – Hey Thanks for taking the time to try this out and test it on your machines.

Basically, I have tried quite a lot of ways of doing this if the hopes of improving the FPS , but so far I haven’t came up with a very practical solution.

I tested it with roughly 40,000 troops per army, and I can get 6 fps while the armies are marching, but once the marching stops and the fighting begins, it stays at around 8 – 9 fps .

If you are playing with a very large army, you can try to move the main body at the beginning of the game, and once they reach their destination move other units to their support.

Since this is a Beta-Version – I would really like your input as to what else can be added to the map, or anything that you would want changed.

Now, as strange as it seems the actual houses, fences, and boulders seem to have very little to do with the FPS in the game. So, more structures and fences can be added as long as everything is not in the general area, basically not in the same screenshot.

So, there are a lot more fences that have to be placed down, but I was only placing them down as I tested certain areas. A lot of them also have to be straighten-out, but I can fix that while testing.

I’m mainly interested in if this actually works on different Systems and if this is the type of map that you are interesting in playing on. I truly understand that this map is not for everyone, it is quite demanding to say the least.

My System:
Quad 2.4 with 4 GB Ram – but Vista only shows 3 GB .
Nvidia 550ti

Thanks Again!

davinci

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 8:10 am
by 2nd Texas Infantry
Davinci,...Just like the old days! You are the man to break new ground. Thanks for the map! You always have found a way to push these games to the limit....What did Norb say? "Thats Davinci...always wanting to look under the hood" Looks good and plays good for me so looking under the hood and realizing potential has paid off. Once again my old friend...good job! I am glad you are back in action!
(2nd_TX)

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 10:40 am
by Crikey
D

This looks terrific. A real step forward.

I'll have to wait to try it on my other rig. My modding rig, which is very under specced, ran off screaming when I suggested 'installation' over a couple of glasses of wine and dinner. :blush:

Keep up the good work, my friend.

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 1:20 pm
by con20or
Can't wait to try this.

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 3:40 pm
by gbs
The download stops and a message pops up that says the file has "invalid data". Any ideas?

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 3:49 pm
by Ingles of the 57th
I had the same 'this file contains invalid data" when I tried to install.

Am trying again in an hour or so.

Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Foot

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 4:07 pm
by Little Powell
Yeah I'm downloading it now, but its VERY slow. Might be server issues. I would try again in a bit.

Edit: The download just finished and I was able to install it successfully. Like I said, just try again.. There must have been a server issue.

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 5:03 pm
by Ingles of the 57th
I just loaded it down for a second time with the same 'invalid data' report on attempting to install.



Geoff Laver Late of Her Britannic Majesty's 57th Regiment of Food

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 7:02 pm
by gbs
I'm at work now and will try it again when I get home.

Re: 10 Mile Map - Released

Posted: Thu Sep 27, 2012 8:10 pm
by Martin James
Done a test on my system. Set it up for Confederate army at Antietam, and checked the balanced forces button, with the intention of mirroring Davinci's test.

I had FPS of 5-6 during the approach and it actually dipped to 4-5 as fighting started before eventually settling down slightly higher at 6-7. Still quite playable. Out of interest, why does the FPS improve once fighting starts?

At the end of the game it appeared that I was facing the full Union army of c80,000 for some reason. Perhaps I don’t understand the balancing function as well as I thought I did. Oh and I also had HITS & couriers on, which would have put an extra load on.............is that right?

My system:
AMD Phenom II x 6 1055T, 2.8 GHz, 8 GM RAM, running Windows 7
ATI Radeon HD 5670

Lovely map, and the only change I would suggest (if it's not too difficult) is to make the minor roads and tracks stand out more.

Thanks again Davinci.

Martin