a couple of scenario editing questions

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Garnier
Reactions:
Posts: 1258
Joined: Thu May 07, 2009 6:43 pm

Re: a couple of scenario editing questions

Post by Garnier »

Granted, it's already easy to screw up an MP game, I've done it a few times. Has there been any bad press from that? There definitely has been good press from the files that are allowed, because the mods are more fun. And there's definitely bad press when people hear that Napoleonic MP is not allowed. So if that is the rationale, it is flawed.
Last edited by Garnier on Mon Jul 30, 2012 1:31 am, edited 1 time in total.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: a couple of scenario editing questions

Post by Marching Thru Georgia »

I have to agree with Garnier on this one. Did I really say that? :laugh: The game now has a long history as does its' modding. I can't recall the last instance where a player has blamed Norb or his game when a mod causes a crash. I imagine less than 2% of the people who have bought this game play MP. If the other 98% haven't squawked by now it is unlikely the other 2% will.
I can make this march and I will make Georgia howl.
gunship24
Reactions:
Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: a couple of scenario editing questions

Post by gunship24 »

I would love the naploeonic mod to be multiplayer. If I was Norb though i would want some reassurance that the mod wasnt going to cause major crashes as you say bad press is just bad press. Having created a large mod there are tons of things which can go wrong. Saying that though, I would be interested in working with the team to get something rolling for a multiplayer Nap mod.
Baldwin
Reactions:
Posts: 184
Joined: Sun May 09, 2010 3:16 am

Re: a couple of scenario editing questions

Post by Baldwin »

I've got division placement figured out. I'm just having trouble with placing individual brigades/regiments. Every time I input new coordinates for either a brigade or individual regiments they revert back to their starting formation with their respective division when I fire up the new scenario with the fresh data :huh: . Also I can't seem to get them to change to column even when I put in DRIL_LVL6_INF_COLUMN. Any help would be much appreciated.
User avatar
Leffe7
Reactions:
Posts: 279
Joined: Fri Jun 24, 2011 3:38 pm

Re: a couple of scenario editing questions

Post by Leffe7 »

Hi baldwin

I guess you've started with a sandbox setting? Then edit the scenario.ini file and set Sandbox=0
Cheers
Leffe
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: a couple of scenario editing questions

Post by Little Powell »

I've got division placement figured out. I'm just having trouble with placing individual brigades/regiments. Every time I input new coordinates for either a brigade or individual regiments they revert back to their starting formation with their respective division when I fire up the new scenario with the fresh data :huh: . Also I can't seem to get them to change to column even when I put in DRIL_LVL6_INF_COLUMN. Any help would be much appreciated.
About the placing of regiments, are you sure you are grabbing the exact coordinates from the startlocs file after generating it? The startlocs file captures the exact location and direction every unit is facing, so it can't be wrong.

What command are you using to have the unit change to column? For regiment, it should be form:Dril_LVL6_INF_COLUMN

They will change to that formation, if they aren't close to an enemy.
Baldwin
Reactions:
Posts: 184
Joined: Sun May 09, 2010 3:16 am

Re: a couple of scenario editing questions

Post by Baldwin »

Yes I started with a Sandbox and I've got all those things set correctly with debug mode activated and they just stick with their division and can't be separated it seems or change to columns even next to their division. The only thing it is letting me do is move the entire division from place to place or the corps commander to a different starting place.
User avatar
RebBugler
Reactions:
Posts: 4256
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: a couple of scenario editing questions

Post by RebBugler »

Individual units won't cooperate with scripting unless they are detached or TC'd...they'll always go with the AI commander when the enemy is within the LOS.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Baldwin
Reactions:
Posts: 184
Joined: Sun May 09, 2010 3:16 am

Re: a couple of scenario editing questions

Post by Baldwin »

I just want to change their starting locations I don't need movement scripting since this is for MP. Also, I put Weather= with different numbers in the scenario.ini and it didn't change the weather/sight conditions, what am I missing there?
User avatar
RebBugler
Reactions:
Posts: 4256
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: a couple of scenario editing questions

Post by RebBugler »

Starting locations are scripted in the scenario.csv file, usually copied from startlocs. Weather and visibility cannot be scripted in MP since battlescript.csv is tabu for MP.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Post Reply