For an unknown reason, and one which certainly was not requested by us during the recent courier testing, couriers began using roads around patch 1.4023 or 1.4024. I do not know why and it has introduced a new element of frustration to our group games. I wasted 90 minutes last night riding around trying to extricate from an unwanted action a brigade and two batteries that took a wrong road and which I could not get couriers to, to make them go the right way.Hey, which patch are you Guy's using, I'm still using the 1.4012 Version, and my couriers are still crossing over the land, instead of using the roads.
We are now on v1.4026 because this patch finally fixes the courier message system in MP but couriers still use roads.
Its doubly frustrating because it is so unrealistic as well. Why would an officer bearing a message, in countryside he might not know, on a road network he doesn't know where it leads, ride forwards a couple of hundred yards to a road and then take that road around 3 sides of a square, for over a mile, rather than riding back towards the last known location of the units he's being sent to deliver his message to and which is only 800 yards behind in by a direct line?
I agree that if there's a direct road leading mostly in the right direction he should take it, but having him use the nearest road that does NOT go in the right direction but follow it doggedly through all its twsts and turns until he dies infront of an enemy unit miles away, is not logical.
DaVinci you can install patch v1.4026 and see this yourself, but you can also back-patch and go back to 1.4012 if you wish as the recent spate of micro-patches have only been affecting the same four courier-related files.