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Re: MAP Zoom
Posted: Thu Jul 14, 2011 12:36 pm
by born2see
The zoom feature in the game is not associated with the game screens.
I'm going to throw my two cents worth in (which is all it's worth) because I can't sleep and there's nothing on the TV. You've got the POPUP_Map.dds and you've got that stuff in the gscreens.csv. Can't you do something with that like the Large Courier Screen?
Just brainstorming here...
Re: MAP Zoom
Posted: Thu Jul 14, 2011 1:00 pm
by Davinci
You've got the POPUP_Map.dds and you've got that stuff in the gscreens.csv. Can't you do something with that like the Large Courier Screen?
Just brainstorming here...
Yes, this is very do-able, and you can set the unit icons to match the map-size.
But, I think that this will still depend on if the screen is scrolling from left to right.
But, this is strictly guessing on my part!
davinci
Re: MAP Zoom
Posted: Thu Jul 14, 2011 1:19 pm
by born2see
Davinci wrote:
But, I think that this will still depend on if the screen is scrolling from left to right
Oops. Forgot about that. But would you absolutely have to scroll? Would it be enough to zoom in on the mouse point? I'm thinking of the latest scenario I'm playing and all I really care about is one section at a time. If I want to look somewhere else I could zoom back out and zoom in somewhere else. Not the best but it would get around the scrolling, which seems difficult to pull off in a mod.
Little Powell wrote:
Hope I can explain this clearly but for example; in google maps, the default view is 2000 ft by 2000 ft. Zoom in once, you get 1000 ft by 1000 ft. At 1000x1000, the terrain you were able to see on the edges of the screen at the 2000 ft view is now not visible. So in our game when you zoom in we would be calling up a zoomed in version of the map.. But how would the game know what area of the map you are zooming in to?
I'm thinking of the magnifying glass icon moving somewhere on the map, you click it and you get a zoomed in screen within the confines of the map window. The icons would be spread out now per ADukes who said they are based on resolution.
Now making all that happen. That's your challenge!

Re: MAP Zoom
Posted: Thu Jul 14, 2011 7:08 pm
by Marching Thru Georgia
Little Powell wrote:
Ah, now you've got my gears churning.. Like I don't already have enough on my plate, but I've gotta look into this..
Why not just ADukes how to do it instead of spending time re-inventing the wheel? It would be a great game enhancement. And if it can be accomplished with a simple mod, why the obtuse secrecy?
Re: MAP Zoom
Posted: Thu Jul 14, 2011 8:28 pm
by ADukes
I didn't think it would take that long to figure it out.
Here's another hint: MAP,,,,,,19,18,713,713,1024,1024
Re: MAP Zoom
Posted: Thu Jul 14, 2011 8:39 pm
by Davinci
I didn't think it would take that long to figure it out.
Here's another hint: MAP,,,,,,19,18,713,713,1024,1024
Is everybody talking about the same thing here, a zoomed in map, and a larger map is basically two different things.
Example:
But, a zoomed in map will display only one portion of the screen at a time.
And, I still say that that is not in the code.
davinci
Re: MAP Zoom
Posted: Thu Jul 14, 2011 9:12 pm
by ADukes
a zoomed in map, and a larger map is basically two different things.
The opposite is right, it is basically the same. You zoom in if you want a closer more detailed look of an area and you will get the same result with a larger map.
Re: MAP Zoom
Posted: Thu Jul 14, 2011 11:43 pm
by RebBugler
If this is about a larger or a zoomed portion of the mini map, then I'm out. I see no advantage or enhancements with this.
What I would like to see in this area is a new Zoom Map, exactly in the appearance of the mini map. When one clicks on a location, the map would close like the command map, and the camera would be at max height looking straight down at the position selected. I could, and would, use this.
I've been working with this concept, to now avail. Changing map behavior is the immediate problem, then there's the scripting of the camera height and angle.
Is it possible to mod this concept ADukes?
Re: MAP Zoom
Posted: Thu Jul 14, 2011 11:55 pm
by Marching Thru Georgia
RebBugler wrote:
I see no advantage or enhancements with this.
For those that use couriers it's a very significant enhancement. By contrast, the change that you would like is of no benefit to those who play HITS. Point of view is everything.
Re: MAP Zoom
Posted: Fri Jul 15, 2011 12:08 am
by RebBugler
RebBugler wrote:
I see no advantage or enhancements with this.
For those that use couriers it's a very significant enhancement. By contrast, the change that you would like is of no benefit to those who play HITS. Point of view is everything.
I think courier play and HITS are great game options, but as you already know, they're not for me. The concept I propose is for folks that prefer a faster paced game, involving greater troop strengths and bigger battles...Macro management, to da max. B)