Re:Couriers on Roads
Posted: Mon Aug 30, 2010 10:13 am
During a courier game last night, I had completed moving three regiments to attack an unsupported right flank ("in the air") of the enemy on the slope of Little Round Top, having successfully placed a regiment (supported by artillery) facing the opponent. Another regiment had manuevered into position on the enemy's right flank and the third regiment had successfully manuevered to the rear of the enemy. My commander remained with the regiment in front. In other words, I had isolated one enemy regiment and "covered" it on three sides.
All of this had been accomplished through use of couriers. Once in position, I attempted to send a courier to the rear regiment to advance. During the next minute or so, I lost several couriers who attempted to carry the advance message as they moved straight towards the enemy line! I lost count after 6, but they continued to "pile up" directly in front of the enemy. Now, there were no roads within the confines of the three regiments. The time lost allowed the enemy to reinforce and destroy the coordinated manuever.
This courier behavior, coupled with the current scheme of the first courier always using a road (but not in this case) certainly causes one to reconsider "playing by couriers". During our course of playing by courier over the past few weeks, I have witnessed other players attempt this system with, unfortunately, many departing the game through simple frustrations with the current system and vowing/refusing to play by courier again.
Hopefully, the next "fix" will address and correct this problem(s). I agree with many others that using couriers certainly improves the historical accuracy over the "point-and-click" system (or "immediate gratification" as described by other pundits). However, the inherent problems associated with couriers has caused many MP players to avoid "courier-play" like the plague...and until rectified, will delay the implementation of couriers into the game play.
Thanks for listening...and I still consider this game to be the historical and playable among all CW and other periods of gaming! :cheer:
All of this had been accomplished through use of couriers. Once in position, I attempted to send a courier to the rear regiment to advance. During the next minute or so, I lost several couriers who attempted to carry the advance message as they moved straight towards the enemy line! I lost count after 6, but they continued to "pile up" directly in front of the enemy. Now, there were no roads within the confines of the three regiments. The time lost allowed the enemy to reinforce and destroy the coordinated manuever.
This courier behavior, coupled with the current scheme of the first courier always using a road (but not in this case) certainly causes one to reconsider "playing by couriers". During our course of playing by courier over the past few weeks, I have witnessed other players attempt this system with, unfortunately, many departing the game through simple frustrations with the current system and vowing/refusing to play by courier again.
Hopefully, the next "fix" will address and correct this problem(s). I agree with many others that using couriers certainly improves the historical accuracy over the "point-and-click" system (or "immediate gratification" as described by other pundits). However, the inherent problems associated with couriers has caused many MP players to avoid "courier-play" like the plague...and until rectified, will delay the implementation of couriers into the game play.
Thanks for listening...and I still consider this game to be the historical and playable among all CW and other periods of gaming! :cheer: