Drummerboy wrote:
Ok, I downloaded it. It seems to run fine. I see some things that change as it runs though. One is, the uniforms of the black hats are all the same as they start, wkich is good. But, the moment they change formation, the uniforms of some of them change to the slouch hat, dark napsack, and dirty white leggins. Same for the rebs. They go from the very mixed batch, to maybe two or three different styles. Is this suppose to be right? If so, please let me know.
If this is the
first downloaded link delete that copy, and use the new link.
Chamberlain - which version is working for you?
This is a real-military-cluster-you know the rest ! Hey, I have messed up worst before, so bear with me on this!
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Basically, this
Mod is going to depend on a lot of different settings, my settings are as follows.
CPU 2.4 Quad
Memory 3GB
ATI Video Card
Windows Vista
I’m able to play any Corps vs Corps battle on a custom OOB, so this will probably not work on another OOB with all of the extras.
I’m able to have
nine confederate uniforms, with I think
five union uniforms, but I also had to cut a few corners, such as replacing the officer with a regular soldier.
While marching the
fps will drop down to approximately 12-15 [/b] – but once the fighting starts, most of the units are no longer using the
roads – so the
fps will slightly go back up! When both armies are sing the roads they are a major system hog!
Basically , what I’m going to have to do is to
release a couple of different
unitglobal files that has different
uniform settings .
Such as,
nine uniforms ,
seven uniforms ,
five uniforms …etc
This will give the
player more options when loading the game!
davinci