Little Powell wrote:
garyknowz wrote:
The first scenario is fun, but freezes as time expires. Did it three times in a row. I have to restart the PC to get everything running again.
For some reason, the website isn't allowing me at attach a save.
Very strange. Maybe you can just copy/paste the contents of your sowgb.log file and we can take a look.
Also try re-installing the scenarios. I can't imagine what could cause a freeze at that point. Maybe it's trying to create the carryover file and it can't.. Hopefully your log will help me narrow it down.
I went ahead and tried to play the subsequent scenarios last night, and it did carryover successfully. But I had to restart my PC b/t each scenario. Aside from the freezing issues, it was a fantastic campaign. Excellent job! A lot of fun.
Here's the log info (just a suggestion: you might consider adding a sticky thread in the Bug section with instructions on where to find the log information. I took me a bit of hunting to figure it out):
------------------------------
Game Launched
15:57:29 Version:SOWGB1.01
15:58:24 PR: (WARNING) Device Caps:
15:58:24 PR: (WARNING) FogTable: 1
15:58:24 PR: (WARNING) FogVertex: 1
15:58:24 PR: (WARNING) AlphaBlend: 1
15:58:24 PR: (WARNING) BilinearFilter: 1
15:58:24 PR: (WARNING) DDRAWHasAGP: 1
15:58:24 PR: (WARNING) WBuffer: 0
15:58:24 PR: (WARNING) MaxTextureWidth: 8192
15:58:24 PR: (WARNING) MaxTextureHeight: 8192
15:58:24 PR: (WARNING) SquareTexture: 0
15:58:24 PR: (WARNING) Pow2Textures: 0
15:58:24 PR: (WARNING) MaxBlendStages: 8
15:58:24 PR: (WARNING) MaxSimultaneous: 8
15:58:24 PR: (WARNING) SeparateTextureMemory: 0
15:58:24 PR: (WARNING) Projected Textures: 1
15:58:24 PR: (WARNING) Hardware TnL: 1
15:58:24 PR: (WARNING) ScissorTest: 1
15:58:24 PR: (WARNING) StencilDepth: 8
15:58:24 PR: (WARNING) Two Sided Stencil: 1
15:58:24 PR: (WARNING) NPatches: 0
15:58:24 PR: (WARNING) Pixel Shader Profile: 7
15:58:24 PR: (WARNING) Vertex Shader Profile: 4
15:58:25 Loading Defined Lists
15:58:25 Initializing
15:58:51 SOWGB Loaded
15:58:51 15:58:51
15:59:14 Loading GBK01-July2-The Stony Hill (C-Brig)
15:59:18 Load your muskets...
15:59:18 15:59:18
15:59:18 Loading GBK01-July2-The Stony Hill (C-Brig)
15:59:18 Loading Map (2_DD_RT)
17:00:00 Loading Defined Lists
17:00:00 Loading Graphics
17:00:00 ----------------loading: GFX_Obj_Major
17:00:00 ----------------loading: GFX_Obj_UMajor
17:00:00 ----------------loading: GFX_Obj_CMajor
17:00:00 Loading Drills
17:00:00 Loading Experience Levels
17:00:00 Loading Personalities
17:00:00 Loading Tables
17:00:00 Loading Orders
17:00:00 Loading Battle Plans
17:00:00 Loading Ground Map
17:00:00 Building Map
17:00:00 Loading Explosions
17:00:00 ----------------loading: GFX_Smoke_1A
17:00:00 ----------------loading: GFX_Smoke_1B
17:00:00 ----------------loading: GFX_Smoke_1C
17:00:00 ----------------loading: GFX_Smoke_1D
17:00:00 ----------------loading: GFX_Smoke_2A
17:00:00 ----------------loading: GFX_Smoke_2B
17:00:00 ----------------loading: GFX_Smoke_2C
17:00:00 ----------------loading: GFX_Smoke_2D
17:00:00 ----------------loading: GFX_Smoke_3A
17:00:00 ----------------loading: GFX_Smoke_3B
17:00:00 ----------------loading: GFX_Smoke_3C
17:00:00 ----------------loading: GFX_Smoke_3D
17:00:00 Loading Artillery Ammo
17:00:00 ----------------loading: GFX_Burst_Solid
17:00:00 ----------------loading: GFX_Burst_Shell
17:00:00 ----------------loading: GFX_Burst_Shrapnel
17:00:00 ----------------loading: GFX_Burst_Canister
17:00:00 Loading Arsenal
17:00:00 Applying layout to map
17:00:00 Loading 2nd String
17:00:00 ----------------loading: GFX_Burst_Ground_1
17:00:00 ----------------loading: GFX_Burst_Ground_2
17:00:00 ----------------loading: GFX_Burst_Ground_3
17:00:00 ----------------loading: GFX_Burst_Ground_4
17:00:00 ----------------loading: GFX_Obj_Shadow
17:00:00 Building Armies
17:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
17:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
17:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
17:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
17:00:00 ----------------loading: GFX_US_National
17:00:00 ----------------loading: GFX_FlagFlair
17:00:00 ----------------loading: GFX_Wheel
17:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
17:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
17:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
17:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
17:00:00 ----------------loading: GFX_US_2C_HQ
17:00:00 ----------------loading: GFX_US_2C1D
17:00:00 ----------------loading: GFX_US_2C1D1B
17:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
17:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
17:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
17:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
17:00:00 ----------------loading: GFX_US_National_Regt
17:00:00 ----------------loading: GFX_US_NH_Regt
17:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
17:00:00 ----------------loading: GFX_US_NY_Regt
17:00:00 ----------------loading: GFX_US_PA_Regt
17:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
17:00:00 ----------------loading: GFX_US_2C1D2B
17:00:00 ----------------loading: GFX_US_Irish_Regt
17:00:00 ----------------loading: GFX_US_2C1D3B
17:00:00 ----------------loading: GFX_US_2C1D4B
17:00:00 ----------------loading: GFX_US_CT_Regt
17:00:00 ----------------loading: GFX_US_DE_Regt
17:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
17:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
17:00:00 ----------------loading: GFX_TRANS_Mules_Walk
17:00:00 ----------------loading: GFX_TRANS_Mules_Stand
17:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
17:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
17:00:00 ----------------loading: GFX_US_National_Cav
17:00:00 ----------------loading: GFX_US_2C2D
17:00:00 ----------------loading: GFX_US_2C2D1B
17:00:00 ----------------loading: GFX_US_ME_Regt
17:00:00 ----------------loading: GFX_US_MA_Regt
17:00:00 ----------------loading: GFX_US_Eagle_Regt
17:00:00 ----------------loading: GFX_US_2C2D2B
17:00:00 ----------------loading: GFX_US_2C2D3B
17:00:00 ----------------loading: GFX_US_MI_Regt
17:00:00 ----------------loading: GFX_US_2C3D
17:00:00 ----------------loading: GFX_US_2C3D1B
17:00:00 ----------------loading: GFX_US_IN_Regt
17:00:00 ----------------loading: GFX_US_2C3D2B
17:00:00 ----------------loading: GFX_US_NJ_Regt
17:00:00 ----------------loading: GFX_US_2C3D3B
17:00:00 ----------------loading: GFX_US_2C_Art
17:00:00 ----------------loading: GFX_US_NY
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
17:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
17:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
17:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
17:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
17:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
17:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
17:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
17:00:00 ----------------loading: GFX_US_RI
17:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
17:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
17:00:00 ----------------loading: GFX_US_Eagle
17:00:00 ----------------loading: GFX_US_3C_HQ
17:00:00 ----------------loading: GFX_US_3C1D
17:00:00 ----------------loading: GFX_US_3C1D1B
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
17:00:00 ----------------loading: GFX_US_3C1D2B
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
17:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
17:00:00 ----------------loading: GFX_US_3C1D3B
17:00:00 ----------------loading: GFX_US_3C2D
17:00:00 ----------------loading: GFX_US_3C2D1B
17:00:00 ----------------loading: GFX_US_3C2D2B
17:00:00 ----------------loading: GFX_US_3C2D3B
17:00:00 ----------------loading: GFX_US_3C_Art
17:00:00 ----------------loading: GFX_US_NJ
17:00:00 ----------------loading: GFX_US_5C_HQ
17:00:00 ----------------loading: GFX_US_5C1D
17:00:00 ----------------loading: GFX_US_5C1D1B
17:00:00 ----------------loading: GFX_US_5C1D2B
17:00:00 ----------------loading: GFX_US_5C1D3B
17:00:00 ----------------loading: GFX_US_5C2D
17:00:00 ----------------loading: GFX_US_5C2D1B
17:00:00 ----------------loading: GFX_US_5C2D2B
17:00:00 ----------------loading: GFX_US_5C2D3B
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge
17:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
17:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
17:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
17:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
17:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
17:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
17:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
17:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
17:00:00 ----------------loading: GFX_US_5C3D
17:00:00 ----------------loading: GFX_US_5C3D1B
17:00:00 ----------------loading: GFX_US_5C3D3B
17:00:00 ----------------loading: GFX_US_Hunt
17:00:00 ----------------loading: GFX_US_Art_Res_1BR
17:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
17:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
17:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
17:00:00 ----------------loading: GFX_CS_National
17:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
17:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
17:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
17:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
17:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
17:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
17:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
17:00:00 ----------------loading: GFX_CS_National_Regt
17:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
17:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
17:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
17:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
17:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
17:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
17:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
17:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
17:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
17:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
17:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
17:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
17:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
17:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
17:00:00 ----------------loading: GFX_CS_National_Art
17:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
17:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
17:00:00 Loading GUI
17:00:00 ----------------loading: GFX_Terrain
17:00:00 ----------------loading: GFX_Weather
17:00:00 ----------------loading: GFX_MP_Stars
17:00:00 ----------------loading: GFX_Compass
17:00:00 ----------------loading: GFX_Flags
17:00:00 ----------------loading: GFX_US_Portraits_LVL1
17:00:00 ----------------loading: GFX_US_Portraits_LVL2
17:00:00 ----------------loading: GFX_BS_Buttons
17:00:00 ----------------loading: GFX_US_Portraits_LVL3
17:00:00 ----------------loading: GFX_US_Portraits_LVL4
17:00:00 ----------------loading: GFX_US_Portraits_LVL5
17:00:00 ----------------loading: GFX_MS_Background
17:00:00 ----------------loading: GFX_MS_Buttons
17:00:00 ----------------loading: GFX_Bars
17:00:00 ----------------loading: GFX_CS_Portraits_LVL1
17:00:00 ----------------loading: GFX_CS_Portraits_LVL3
17:00:00 ----------------loading: GFX_CS_Portraits_LVL4
17:00:00 ----------------loading: GFX_CS_Portraits_LVL5
17:00:00 ----------------loading: GFX_BS_Background
17:00:00 ----------------loading: GFX_Groups
17:00:00 ----------------loading: GFX_Ammo
17:00:00 ----------------loading: GFX_Status_Icons
17:00:00 ----------------loading: GFX_CS_Portraits_LVL2
17:00:00 ----------------loading: GFX_Surrender
17:00:00 Planting Fields
17:00:00 Creating Forests
17:00:00 ----------------loading: GFX_Tree_1
17:00:00 ----------------loading: GFX_Tree_2
17:00:00 ----------------loading: GFX_Tree_3
17:00:00 ----------------loading: GFX_Tree_4
17:00:00 ----------------loading: GFX_Tree_5
17:00:00 ----------------loading: GFX_Breastworks_3
17:00:00 ----------------loading: GFX_Tree_Bare_2
17:00:00 ----------------loading: GFX_Rock_2
17:00:00 ----------------loading: GFX_Tree_Bare_4
17:00:00 ----------------loading: GFX_Rock_3
17:00:00 ----------------loading: GFX_Tree_Bare_5
17:00:00 ----------------loading: GFX_Rock_1
17:00:00 ----------------loading: GFX_Tree_Bare_6
17:00:00 ----------------loading: GFX_Rock_5
17:00:00 Bringing out the dead
17:00:00 Buying Shrubbery
17:00:00 ----------------loading: GFX_Tree_Bare_1
17:00:00 ----------------loading: GFX_Tree_Bare_3
17:00:00 ----------------loading: GFX_Tree_A_1
17:00:00 ----------------loading: GFX_Tree_A_2
17:00:00 ----------------loading: GFX_Tree_A_3
17:00:00 ----------------loading: GFX_Tree_A_4
17:00:00 ----------------loading: GFX_Tree_6
17:00:00 ----------------loading: GFX_Tree_Large_2
17:00:00 ----------------loading: GFX_Tree_Large_1
17:00:00 ----------------loading: GFX_Orchard_Peach_2
17:00:00 ----------------loading: GFX_Orchard_Peach_1
17:00:00 ----------------loading: GFX_Orchard_A_1
17:00:00 ----------------loading: GFX_Orchard_2
17:00:00 ----------------loading: GFX_Orchard_1
17:00:00 ----------------loading: GFX_Rock_6
17:00:00 ----------------loading: GFX_Gravestone_1
17:00:00 ----------------loading: GFX_Gravestone_2
17:00:00 ----------------loading: GFX_Gravestone_3
17:00:00 ----------------loading: GFX_Gravestone_4
17:00:00 ----------------loading: GFX_Gravestone_5
17:00:00 ----------------loading: GFX_Bracken_A_3
17:00:00 ----------------loading: GFX_Bracken_A_2
17:00:00 ----------------loading: GFX_Bracken_A_4
17:00:00 ----------------loading: GFX_Bracken_A_1
17:00:00 ----------------loading: GFX_Stonewall_1
17:00:00 ----------------loading: GFX_Stonewall_2
17:00:00 ----------------loading: GFX_Stonewall_3
17:00:00 ----------------loading: GFX_Stonewall_4
17:00:00 ----------------loading: GFX_Oats_1
17:00:00 ----------------loading: GFX_Corn_1
17:00:00 ----------------loading: GFX_Wheat_1
17:00:00 ----------------loading: GFX_Breastworks_1
17:00:00 ----------------loading: GFX_Breastworks_2
17:00:00 ----------------loading: GFX_Tree_A_6
17:00:00 ----------------loading: GFX_Stonewall_5
17:00:00 ----------------loading: GFX_Stonewall_6
17:00:00 ----------------loading: GFX_Stonewall_7
17:00:00 Verifying Terrain Integrity
17:00:00 Planting Shrubbery
17:00:00 Mapping Roads
17:00:00 Avoiding Buildings
17:00:00 Total Collision Objs:300
17:00:00 Drafting chain of command
17:00:00 Chain of Command: Top Commander Maj Gen George G Meade
17:00:00 Chain of Command: Top Commander General Robert E Lee
17:00:00 Loading Battle Events
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_2_USS not found.
17:00:00 Battlescript ERROR - unit OOB_U_3_ME not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
17:00:00 PRESS SPACE BAR TO BEGIN
17:00:00 SOWGB Level Loaded...
17:00:00 15:59:47
17:27:35 Chain of Command: Top Commander Maj Gen George G Meade
17:27:35 Chain of Command: Top Commander General Robert E Lee
17:30:00 Game Ended because: Time limit reached.
---------------------------------------------------