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Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 10:47 am
by Kerflumoxed
Chamberlain wrote:
Hi Kerflumoxed

I reread LP directions and it looks like he updated his directions. I haven't tried it as of yet

See below :

"If it s a carryover scenario:
You will need to open the folder of the scenario that you copied, open the Scenario.ini, at the top of the file under the [Init] section, you will need to remove any lines that say Carryover."


Hope this helps

Chamberlain
Thanks, Chamb! I had PM'd Little Powell and he forwarded the same info. Tried it and it works fine now!

Thanks to all for listening to my grumbling!

J :silly:

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 11:12 am
by Garnier
Thanks Norb!

Have got the logistics file dependencies set up for the csv editor, but haven't decided how to release them yet as they need to be update-able. I'll probably combine the csv editor with oob editor for one big 'mod studio' deal. Probably will wait til after exams to do that.

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 11:12 am
by Michael Slaunwhite
Chamberlain wrote:
Hi Kerflumoxed

I reread LP directions and it looks like he updated his directions. I haven't tried it as of yet

See below :

"If it s a carryover scenario:
You will need to open the folder of the scenario that you copied, open the Scenario.ini, at the top of the file under the [Init] section, you will need to remove any lines that say Carryover."


Hope this helps

Chamberlain
Wouldn't all you need to do is change the name in the field in the scenario.ini

CarryOverFrom=GB02-July1-McPherson's Ridge (C-Div)

to the new directory name? I renamed GB02-July1-McPherson's Ridge (C-Div) to July1-McPherson's Ridge (C-Div) so it can carry over, or am I barking up the wrong tree?

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 11:36 am
by BOSTON
Thanks to all for listening to my grumbling!
J
You sound just like a Grognard! The way someone described it earlier today. :P

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 12:50 pm
by GShock
My question is: wasn't the SDK supposed to be released on wednesday? I'm surprised about such a week-end release... what a great surprise! :)

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 2:03 pm
by norb
We just post when we're done. Had it up for a night for the team, no problems were found, so it's out.

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 2:22 pm
by Kerflumoxed
BOSTON wrote:
Thanks to all for listening to my grumbling!
J
You sound just like a Grognard! The way someone described it earlier today. :P
My wife of 49 years (16 June) just called me something similar while we were in Omaha a couple of hours ago! Think it had something to do with my heritage. :P

J

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 4:08 pm
by Little Powell
Coming soon, Culps Hill/Cemetery Hill scenario package. This will give you a chance to play battles that aren't available in the historic scenario's, including a CSA version of the July 2nd attack on Culps hill, Cemetery Hill, and the July 3rd Culps Hill battles. I'm hoping to release it around this time tomorrow.

:)

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 4:17 pm
by Chamberlain
Great news LP !!!!

This already awesome game is just getting better and better by the day !!

:) :)

Chamberlain

Re:SOWGB SDK v1.0

Posted: Sat May 08, 2010 9:12 pm
by Davinci
A Special Thanks, to “Norb” and the “Team” for releasing this!

I really did need something exciting to get my mind off of “Nashville’s “ latest tragedy, that sent me packing to the other side of the county.

Thanks, again!

davinci