Talking of many things in many threads so it's better I recap them here.
I am now tackling the first scenario after playing a few sandbox games I am at the very first scenario, marked (1) for USA which is essentially Gettysburg day one, the stand of Buford's boys against Heth's division.
I also went down to look at the designer's notes and I find the current choice the very best possible one for a scenario such as this. I played this scenario a few times and this is what I noted.
Couriers: There's a strange attitude by the couriers who are going to use roads as top priority in choosing their route to my intended recipient. For the records, I am playing with orders by courier at Bde level. This means Buford sends message to his 2 Cav subordinates and then they will act accordingly. The problem of couriers and especially at this level is that they basically take the road ahead of me where the CSA troops are coming from just to reach a guy who's no farther than 300 yds and in plain sight on either of my sides at the objective.
At this difficulty level you have no idea whether or not the courier has been intercepted and whether or not the recipient officer has received his orders. This is perfectly legit... Buford didn't have the read/receive notifications and he certainly didn't use MS Outlook 2007. However this problem with courier pathing is pretty serious because the way it is modelled it takes triple time and triple risk. I mean, the guy is in plain sight and there's nobody between the courier and him... yet the courier goes ahead just to use the road but there is an entire enemy division on that road and it IS in plain sight too.
I hope this can be addressed because it definitely spoils the courier ordering system (which is a cherry for me as I love it so much).
AI subordinate selection and ordering: As an example of the difficulties of manouvering, I found myself with an unidentified cavalry rgt in the woods just left of the objective (West South West). Forget for the moment the fact that if i want to tell that bde to advance and flank the guys who are fighting against me face to face I have to send a courier (or TC but TC is not the point of my analisys) with the aforementioned problem...
The best way to select this unit would be to click on its regimental flag, however this flag is not visible because of the woods. My only option is to look for its name in the minimap and once I do I know this unit's name. Now I can either look for it with the cursor keys (which is rather easy at the DIV combat level) or I can toggle the foliage so I can see its flag hence I can select it. I take this second approach but of course I don't like it.
This unit is in plain sight, so it should be on the minimap but I should also be able to select it from the minimap itself (It's useless to click on it to SEE it because I have visibility restrictions!) and I should also be able to give this unit orders from the minimap screen because there are times I need to send units to places I can't see from my current location.
At least the positive side of fighting a DIV sized combat is the fact you can see where your BDE commanders are going and they carry along the flags of their RGT. When you do this with the CORPS commander, you see the DIV generals' flags and their BDE generals but NOT the RGT flags.
RGT sizes: there's no way to resize the lines of a RGT and because of their spacing, CAV rgts are really huge entities on the battlefield. Very clumsy and their line is too long indeed. I think the spacing between the sprites is excessive both when the unit is mounted and when it is dismounted. If you consider the unit starts shooting only when it's fully wheeled and that I plan to mod these manouvers to be made slower this is going to be trouble. I would really love to have a spacing setting to be moddable for good solution of this problem.
Oblique/Sidestep: Take notes on the fact that these orders really work when unit is standing still. If the unit is moving the order won't be taken.
Move orders: As already said, at this courier level giving orders is a mess. I'd say we need a ghost set of flags on the ground and a SEND button so we can build the move/strat order the way and place we want with the exact facing and then by clicking this SEND button we can send only one courier. Be advised, things being what they are now, to move a BDE you must select the commander, double click on the ground (with the problems I listed) then GUESS the facing (because you can't see the ghost flag or the arrow), then hit the formation button and then eventually hit the use roads (AND/OR the quick step button).
E A C H of these orders is carried away by a single courier. You can imagine how crazy this is, especially with the current pathing of these couriers so I really think the SEND button and a single courier with the ghost flags and arrows would solve this problem once and for good. Remember, you have no idea of where you are moving troops in the meanwhile so if something goes wrong, if you click something wrong, you won't know but when you do, you'll need to send 20 more couriers for a single order basically... I hope this is addressed and for the moment that's all because it's time to play again.
