CTD what to do

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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seamount0
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Posts: 24
Joined: Mon Feb 21, 2022 11:25 pm

CTD what to do

Post by seamount0 »

Hi all
usually I do not have CTD with SOW, but now I have it frequently, so I ask your help to understand what happen.

Here is my log; I launched the game an loaded a savegame (sandbox):
Game Launched
19:34:15 Version:SOWGB
1.6100
19:34:15 ERROR: Command not found - :command
19:34:15 ERROR: Command not found - : but must be filled in for the row to be read by the code;;;;;;
19:34:15 ERROR: Command not found - :Keyboard character or special character string
19:34:15 ERROR: Command not found - :Func
19:34:15 ERROR: Command not found - : the list is below;;;;;;
19:34:15 ERROR: Command not found - :mousewheel
19:34:15 ERROR: Command not found - :mousebuttons
19:34:15 ERROR: Command not found - :Some keys require special character strings for this file to be used correctly
19:34:15 ERROR: Command not found - :ESC
19:34:15 ERROR: Command not found - :MINUS
19:34:15 ERROR: Command not found - :EQUALS
19:34:15 ERROR: Command not found - :BACKSPACE
19:34:15 ERROR: Command not found - :TAB
19:34:15 ERROR: Command not found - :LBRACE
19:34:15 ERROR: Command not found - :RBRACE
19:34:19 Loading Defined Lists
19:34:19 Initializing
19:34:20 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:34:20 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:34:20 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:34:20 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:34:20 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:34:20 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:34:20 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:34:20 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:34:20 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:34:20 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:34:20 Ansi:16, TexH:16384, TexW:16384
19:34:20 SowGB Loaded
19:34:20 19:34:20
19:35:08 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
19:35:08 Mod: E:\ANDA-PROGS\Mods\CouriersAndMaps
19:35:08 Mod: E:\ANDA-PROGS\Mods\4K Packed Artillery,Cavalry,et al
19:35:08 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
19:35:08 Mod: E:\ANDA-PROGS\Mods\TC2M SOW Infantry Mod
19:35:08 Mod: E:\ANDA-PROGS\Mods\BloodBath VI
19:35:08 Mod: E:\ANDA-PROGS\Mods\Darker trees mod (by Garnier)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Realistic Smoke lite Edition 2
19:35:08 Mod: E:\ANDA-PROGS\Mods\Canister Shot
19:35:08 Mod: E:\ANDA-PROGS\Mods\HD Sound Mod (senza Cav2 e Gen1)
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced_Arty_&_Flank_Fire
19:35:08 Mod: E:\ANDA-PROGS\Mods\Enhanced Map Icons
19:35:08 Loading SandBox
19:35:08 Load your muskets...
19:35:08 19:35:08
19:35:08 Loading SandBox
19:35:08 Loading Map (KS)
00:00:00 Loading Defined Lists
00:00:00 Loading Graphics
00:00:00 Loading Drills
00:00:00 Loading Experience Levels
00:00:00 Loading Personalities
00:00:00 Loading Tables
00:00:00 Loading Orders
00:00:00 Loading Battle Plans
00:00:00 Loading Ground Map
00:00:00 Building Map
00:00:00 Loading Explosions
00:00:00 ----------------loading: GFX_Smoke_1A
00:00:00 ----------------loading: GFX_Smoke_1B
00:00:00 ----------------loading: GFX_Smoke_1C
00:00:00 ----------------loading: GFX_Smoke_1D
00:00:00 ----------------loading: GFX_Smoke_2A
00:00:00 ----------------loading: GFX_Smoke_2B
00:00:00 ----------------loading: GFX_Smoke_2C
00:00:00 ----------------loading: GFX_Smoke_2D
00:00:00 ----------------loading: GFX_Smoke_3A
00:00:00 ----------------loading: GFX_Smoke_3B
00:00:00 ----------------loading: GFX_Smoke_3C
00:00:00 ----------------loading: GFX_Smoke_3D
00:00:00 Loading Artillery Ammo
00:00:00 ----------------loading: GFX_Burst_Solid
00:00:00 ----------------loading: GFX_Burst_Shell
00:00:00 ----------------loading: GFX_Burst_Shrapnel
00:00:00 ----------------loading: GFX_Burst_Canister
00:00:00 Loading Arsenal
00:00:00 Applying layout to map
00:00:00 Loading 2nd String
00:00:00 ----------------loading: GFX_Burst_Ground_1
00:00:00 ----------------loading: GFX_Burst_Ground_2
00:00:00 ----------------loading: GFX_Burst_Ground_3
00:00:00 ----------------loading: GFX_Burst_Ground_4
00:00:00 ----------------loading: GFX_Obj_Shadow
07:18:57 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_01-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_01-4_Death
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_US_CAV_1C
07:18:57 ----------------loading: GFX_FLAGFLAIR
07:18:57 ----------------loading: GFX_WHEEL
07:18:57 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_USA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_US_CAV_1C1D
07:18:57 ----------------loading: GFX_US_CAV_1C3D1B
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_NATIONAL_CAV
07:18:57 ----------------loading: GFX_US_EAGLE
07:18:57 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_US_IN
07:18:57 ----------------loading: GFX_US_NY
07:18:57 ----------------loading: GFX_US_CAV_1C1D2B
07:18:57 ----------------loading: GFX_US_PA
07:18:57 ----------------loading: GFX_US_11C1D2B
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:18:57 ----------------loading: GFX_USA_Inf_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_01-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:18:57 ----------------loading: GFX_USA_Inf_08-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_08-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_08-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_08-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_08-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_08-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_08-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:18:57 ----------------loading: GFX_US_NATIONAL_REGT
07:18:57 ----------------loading: GFX_US_NY_REGT
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1
07:18:57 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Fire
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Load
07:18:57 ----------------loading: GFX_USA_Inf_01-3_Ready
07:18:57 ----------------loading: GFX_USA_Inf_01-5_Charge
07:18:57 ----------------loading: GFX_USA_Inf_09-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_09-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_09-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_09-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_09-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_09-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_09-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_09-8_Death_1_s
07:18:57 ----------------loading: GFX_US_MA_REGT
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk_s
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Fire_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Load_s
07:18:57 ----------------loading: GFX_USA_Inf_11-3_Ready_s
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run_s
07:18:57 ----------------loading: GFX_USA_Inf_11-5_Charge_s
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee_s
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone_s
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1_s
07:18:57 ----------------loading: GFX_USA_Inf_11-1_Walk
07:18:57 ----------------loading: GFX_USA_Inf_11-2_Stand
07:18:57 ----------------loading: GFX_USA_Inf_11-4_Run
07:18:57 ----------------loading: GFX_USA_Inf_11-6_Melee
07:18:57 ----------------loading: GFX_USA_Inf_11-7_Prone
07:18:57 ----------------loading: GFX_USA_Inf_11-8_Death_1
07:18:57 ----------------loading: GFX_US_EAGLE_REGT
07:18:57 ----------------loading: GFX_US_NATIONAL
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:18:57 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:18:57 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:18:57 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_TRANS_Mules_Walk
07:18:57 ----------------loading: GFX_TRANS_Mules_Stand
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:18:57 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:18:57 ----------------loading: GFX_US_CAV_1C2D
07:18:57 ----------------loading: GFX_US_CAV_1C2D1B
07:18:57 ----------------loading: GFX_US_ME
07:18:57 ----------------loading: GFX_US_MD
07:18:57 ----------------loading: GFX_US_NJ
07:18:57 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:18:57 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:18:57 ----------------loading: GFX_CS_NATIONAL
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:18:57 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CS_NATIONAL_CAV
07:18:57 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:18:57 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:18:57 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:18:57 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:18:57 ----------------loading: GFX_CS_NATIONAL_ART
07:18:57 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:18:57 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:18:57 Loading GUI
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_LIEDOWN
07:18:57 ERROR - Can't load sound SFX_BU_RISEUP
07:18:57 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_ICHARGE
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_RETREAT
07:18:57 ERROR - Can't load sound SFX_BU_HALT
07:18:57 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:18:57 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:18:57 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:18:57 ERROR - Can't load sound SFX_BU_RESUPPLY
07:18:57 ERROR - Can't load sound SFX_BU_CRETREAT
07:18:57 ERROR - Can't load sound SFX_BU_CHALT
07:18:57 ERROR - Can't load sound SFX_BU_CGALLOP
07:18:57 ----------------loading: GFX_Terrain
07:18:57 ----------------loading: GFX_Weather
07:18:57 ----------------loading: GFX_MP_Stars
07:18:57 ----------------loading: GFX_Compass
07:18:57 ----------------loading: GFX_Flags
07:18:57 ----------------loading: GFX_US_Portraits_LVL3
07:18:57 ----------------loading: GFX_BS_Buttons
07:18:57 ----------------loading: GFX_US_Portraits_LVL4
07:18:57 ----------------loading: GFX_US_Portraits_LVL5
07:18:57 ----------------loading: GFX_Bars
07:18:57 ----------------loading: GFX_MS_Background
07:18:57 ----------------loading: GFX_MS_Buttons
07:18:57 ----------------loading: GFX_CS_Portraits_LVL4
07:18:57 ----------------loading: GFX_CS_Portraits_LVL5
07:18:57 ----------------loading: GFX_MS_WideBackground
07:18:57 ----------------loading: GFX_BS_PreAlertBar
07:18:57 ----------------loading: GFX_BS_AlertBar
07:18:57 ----------------loading: GFX_BS_ButtonCloak
07:18:57 ----------------loading: GFX_Ammo
07:18:57 ----------------loading: GFX_Status_Icons
07:18:57 ----------------loading: GFX_BS_3ButtonCloak
07:18:57 ----------------loading: GFX_BS_2ButtonCloak
07:18:57 ----------------loading: GFX_BS_Winded
07:18:57 ----------------loading: GFX_BS_Tired
07:18:57 ----------------loading: GFX_BS_Weary
07:18:57 ----------------loading: GFX_BS_Exhausted
07:18:57 ----------------loading: GFX_BS_CHARGING
07:18:57 ----------------loading: GFX_BS_MELEE
07:18:57 ----------------loading: GFX_BS_RETREATING
07:18:57 ----------------loading: GFX_BS_ROUTED
07:18:57 ----------------loading: GFX_BS_CAPTURED
07:18:57 ----------------loading: GFX_BS_RegBackground
07:18:57 ----------------loading: GFX_BS_Background
07:18:57 ----------------loading: GFX_MS_CorpsWideBackground
07:18:57 ----------------loading: GFX_CS_Portraits_LVL3
07:18:57 ----------------loading: GFX_CS_Portraits_LVL2
07:18:57 ----------------loading: GFX_US_Portraits_LVL2
07:18:57 ----------------loading: GFX_CS_Portraits_LVL1
07:18:57 ----------------loading: GFX_US_Portraits_LVL1
07:18:57 ----------------loading: GFX_MS_ArtyBackground
07:18:57 ----------------loading: GFX_MS_Solid
07:18:57 ----------------loading: GFX_MS_Shell
07:18:57 ----------------loading: GFX_MS_Shrapnel
07:18:57 ----------------loading: GFX_MS_Canister
07:18:57 ----------------loading: GFX_MS_WagonBackground
07:18:57 ----------------loading: GFX_MS_ArtyAmmoBackground
07:18:57 ----------------loading: GFX_BS_FBackground
07:18:57 ----------------loading: GFX_Replay_Flags
07:18:57 ----------------loading: GFX_BS_Replay_Background
07:18:57 ----------------loading: GFX_BS_Replay_Buttons
07:18:57 Creating Forests
07:18:57 ----------------loading: GFX_Tree_1
07:18:57 ----------------loading: GFX_Tree_2
07:18:57 ----------------loading: GFX_Tree_3
07:18:57 ----------------loading: GFX_Tree_4
07:18:57 ----------------loading: GFX_Tree_5
07:18:57 ----------------loading: GFX_Breastworks_3
07:18:57 ----------------loading: GFX_Tree_Bare_2
07:18:57 ----------------loading: GFX_Rock_2
07:18:57 ----------------loading: GFX_Tree_Bare_4
07:18:57 ----------------loading: GFX_Rock_3
07:18:57 ----------------loading: GFX_Tree_Bare_5
07:18:57 ----------------loading: GFX_Rock_1
07:18:57 ----------------loading: GFX_Tree_Bare_6
07:18:57 ----------------loading: GFX_Rock_5
07:18:57 Buying Shrubbery
07:18:57 ----------------loading: GFX_Tree_A_6
07:18:57 ----------------loading: GFX_Tree_Bare_1
07:18:57 ----------------loading: GFX_Tree_Bare_3
07:18:57 ----------------loading: GFX_Bracken_A_3
07:18:57 ----------------loading: GFX_Bracken_A_2
07:18:57 ----------------loading: GFX_Bracken_A_4
07:18:57 ----------------loading: GFX_Bracken_A_1
07:18:57 ----------------loading: GFX_Tree_A_1
07:18:57 ----------------loading: GFX_Tree_A_4
07:18:57 ----------------loading: GFX_Tree_A_3
07:18:57 ----------------loading: GFX_Tree_A_2
07:18:57 ----------------loading: GFX_Stonewall_5
07:18:57 ----------------loading: GFX_Stonewall_6
07:18:57 ----------------loading: GFX_Stonewall_7
07:18:57 ----------------loading: GFX_Tree_6
07:18:57 ----------------loading: GFX_Tree_Large_2
07:18:57 ----------------loading: GFX_Tree_Large_1
07:18:57 ----------------loading: GFX_Orchard_Peach_2
07:18:57 ----------------loading: GFX_Orchard_Peach_1
07:18:57 ----------------loading: GFX_Orchard_A_1
07:18:57 ----------------loading: GFX_Orchard_2
07:18:57 ----------------loading: GFX_Orchard_1
07:18:57 ----------------loading: GFX_Rock_6
07:18:57 ----------------loading: GFX_Gravestone_1
07:18:57 ----------------loading: GFX_Gravestone_2
07:18:57 ----------------loading: GFX_Gravestone_3
07:18:57 ----------------loading: GFX_Gravestone_4
07:18:57 ----------------loading: GFX_Gravestone_5
07:18:57 ----------------loading: GFX_Oats_1
07:18:57 ----------------loading: GFX_Corn_1
07:18:57 ----------------loading: GFX_Stonewall_1
07:18:57 ----------------loading: GFX_Stonewall_2
07:18:57 ----------------loading: GFX_Stonewall_3
07:18:57 ----------------loading: GFX_Stonewall_4
07:18:57 ----------------loading: GFX_Wheat_1
07:18:57 ----------------loading: GFX_Breastworks_1
07:18:57 ----------------loading: GFX_Breastworks_2
07:18:57 Verifying Terrain Integrity
07:18:57 Planting Shrubbery
07:18:57 Mapping Roads
07:18:57 Avoiding Buildings
07:18:57 Total Collision Objs:12
07:18:57 Chain of Command: Top Commander Maj Gen Alfred Pleasonton
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Union Courier
07:18:57 Chain of Command: Top Commander Maj Gen James EB Stuart
07:18:57 PRESS SPACE BAR TO BEGIN
07:18:57 SowGB Level Loaded...
07:18:57 19:35:27
User avatar
RebBugler
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Posts: 4237
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: CTD what to do

Post by RebBugler »

Well, the 'Command not found' errors have me miffed right off. It appears that the crash was caused by the 'Chain of Command' errors at the end of the log, this is due to a corrupted OOB. Also, saved games are dependent on having the same mods being enabled as when the game was saved. With all the mods you've enabled, that might be a factor with the many issues your log shows.

Welcome 'marenghino' ... if I remember right, from the Matrix forum
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