New Video Up on YouTube
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Re:New Video Up on YouTube
Norb,
On the YouTube new video tags I don't see any tags with War3DII. I searched YouTube for War3DII and only the old movie showed up. Do you need to add a War3DII tag?
On the YouTube new video tags I don't see any tags with War3DII. I searched YouTube for War3DII and only the old movie showed up. Do you need to add a War3DII tag?
You can get farther with a kind word and a gun than you can with a kind word alone.
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Re:New Video Up on YouTube
i dunno if anyone else notices but this particular thread is inaccessible by IE, but in Firefox i can see it just fine...
this space for rent
Re:New Video Up on YouTube
Amish John wrote:
Thanks, I'll check that out.Norb,
On the YouTube new video tags I don't see any tags with War3DII. I searched YouTube for War3DII and only the old movie showed up. Do you need to add a War3DII tag?
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Re:New Video Up on YouTube
norb wrote:
I see you added the war3dii tag but when I do the search I still only get the old video. Maybe the tags don't get updated immediately. I'll try it tomorrow morning.Amish John wrote:Thanks, I'll check that out.Norb,
On the YouTube new video tags I don't see any tags with War3DII. I searched YouTube for War3DII and only the old movie showed up. Do you need to add a War3DII tag?
You can get farther with a kind word and a gun than you can with a kind word alone.
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Re:New Video Up on YouTube
I really like the artillery effects, though the combat sounds sound familiar... Maybe we are in need of an upgrade?
I would appreciated it if you slow down the movement of the camera. It goes pretty fast...
I hope I'm not getting on you guys too much, just trying to be a good critic so we can boot this game sky high!
I'm thinking, maybe I can write a program that goes on to youtube and views that video once a second... hmmm...B) (to get it on the homepage)
(I'm not going to do that!!! I don't understand C++ anymore than I understand Flash.)
I would appreciated it if you slow down the movement of the camera. It goes pretty fast...
I hope I'm not getting on you guys too much, just trying to be a good critic so we can boot this game sky high!
I'm thinking, maybe I can write a program that goes on to youtube and views that video once a second... hmmm...B) (to get it on the homepage)
(I'm not going to do that!!! I don't understand C++ anymore than I understand Flash.)
Hancock the Superb
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Re:New Video Up on YouTube
Hancock the Superb wrote:
Say.........wasn't that Roscoe's dog on 'The Dukes of Hazzard'?:P
Flash?!...........I don't understand C++ anymore than I understand Flash.)
Say.........wasn't that Roscoe's dog on 'The Dukes of Hazzard'?:P
'The path that is not seen, nor hidden, should always be flanked'
Re:New Video Up on YouTube
The camera did move fast, so to the untrained eye they might have missed plenty, more of a blurr. Is there a restriction on time to run a video?
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:New Video Up on YouTube
No restriction. We'll just have to keep that in mind, to slow the movement down.
Re:New Video Up on YouTube
doing a video timed for more close in fighting, perhaps a infantry charge with cannister sounding off might be salacious to the viewer. The black hats (iron brigade) firing from the fence, look like their target is too far away. The smoke adds demension to weapons firing, but seeing the results of the firing is hard to determine.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
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Re:New Video Up on YouTube
hoistingman4 wrote:
It provides more of a sense of realism......."those boys are a hundred yards away"....in the virtual world.
Once the smoke clears, the results are well determined.
That would be the wonderful world of optics. Since we are dealing with larger sprites and maps, trust me when I tell you that, indeed there are targets being hit........ The black hats (iron brigade) firing from the fence, look like their target is too far away. The smoke adds demension to weapons firing, but seeing the results of the firing is hard to determine.
It provides more of a sense of realism......."those boys are a hundred yards away"....in the virtual world.
Once the smoke clears, the results are well determined.

'The path that is not seen, nor hidden, should always be flanked'