Map scaling

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Buford_119
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Joined: Fri Dec 20, 2019 5:41 pm

Map scaling

Post by Buford_119 »

Hello,

What is the scaling used for the in-game maps relative to the real-life locations? Is this a consistent amount, or does it vary across individual maps?

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RebBugler
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Re: Map scaling

Post by RebBugler »

So as not to leave this thread unanswered...Can't provide precise scaling data, but I do know that all the SOWWL maps are scaled the same.
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MarkT
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Re: Map scaling

Post by MarkT »

The maps are constant.
But, the maps may be a different size.
But the scale is the same.

Basically, there is no set unit of measurement. except a 6 mile map is a 6 mile map. The units of fire and movements are consistent form one to the other ,as well as 6 mile to 12 mile maps.
The basics are 3miles per hour (+/-) terrain.

But, distance is not the governing factor. SPRITE SCALE is
The sprite scale being roughly 4:1 makes the Sprites bigger, the trees match the sprites, the roads match the sprites, etc.
The 3d map is correctly scaled but adjusted to match this.
Mark S. Tewes
52ndOx
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Re: Map scaling

Post by 52ndOx »

I don't know if it helps, but when I was trying to learn how to build a custom map I found out that it is the height.tga file that determines the size of the map in game. It is 0.01 miles per pixel, so a 512x512px file will produce a 5x5 mile map.
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