A return ..........

Here you can talk about whatever floats your boat. Your favorite movie, sports team, etc. If it's a little racey, I suggest you post in R&R, otherwise we'll move it for you.
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JC Edwards
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Joined: Wed Dec 05, 2007 2:37 am

A return ..........

Post by JC Edwards »

Hello my friends ..... after a near year hiatus I'm finally back online and able to visit. Hope all are well and I'm looking forward to checking everything out that's new.

regards

The Mad One
'The path that is not seen, nor hidden, should always be flanked'
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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: A return ..........

Post by RebBugler »

I think Sarge got ticked off at this game's (Gb) cavalry behavior at times. One sentence - Stay outta the woods. Cavalry freezes up there when engaging the enemy. It can't charge or melee, and visibility usually prevents them from dismounting and firing before they enter the auto-charge zone...Then, they just freeze up and get annihilated. Only option is to retreat before they rout. The poor AI-controlled cavalry doesn't have that option, they just die a slow death...Making the game behave poorly and look bad.

Welcome back Sarge, keep your cavalry "outta the woods"
Last edited by RebBugler on Wed Feb 13, 2019 6:31 am, edited 1 time in total.
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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: A return ..........

Post by RebBugler »

Checked, and your last post was a year and 5 months ago. Right around that time I updated the Chickamauga mod and added two 10 1/2 hour (full 3 days) scenarios. They may be something new for you to check out. Lots of cavalry, just keep'em outta the woods. :lol:
Last edited by RebBugler on Thu Feb 14, 2019 2:27 pm, edited 1 time in total.
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JC Edwards
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Joined: Wed Dec 05, 2007 2:37 am

Re: A return ..........

Post by JC Edwards »

:laugh: :laugh: :laugh: :P
'The path that is not seen, nor hidden, should always be flanked'
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