some problem about MODing the NGCM battle senario

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chee
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Posts: 86
Joined: Sat Dec 03, 2016 11:10 am

some problem about MODing the NGCM battle senario

Post by chee »

I have edited it to a sp game.
but when I set a unit move to a position,,,,the position is wrong !!!! I tried move there with my role,,L to get data..
but it is always wrong ,,,,the position is not good.
and the courier letter is ???what ?? I edited 2 letters,,,not see any other letter in the sceen file.But a letter form John W Montgomery
to tell me to go where indicated object on map..where is the file ???



my scrip file is :

10:30:05 loadscreen:Courier:Msg_01
10:30:05 logmsg:courier:Msg_01
10:30:10 loadscreen:Courier:Msg_02
10:30:10 logmsg:courier:Msg_02




evtobjdone Done01 loadscreen:Courier:Msg_01
evtcont logmsg:courier:Msg_01
evtcont OOB_2_1_1_2_0_0 Amoveto 0 260000
evtcont OOB_2_1_1_2_0_0 forcepath
Last edited by chee on Thu Jan 03, 2019 6:26 pm, edited 1 time in total.
exp101
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Joined: Sat May 28, 2011 7:19 pm

Re: some problem about MODing the NGCM battle senario

Post by exp101 »

I don't know the details, but I believe Swinder needed to make adjustments to map location formats and OOB structures when creating NGCM. His focus was always on creating an MP system rather than supporting SP play.
chee
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Posts: 86
Joined: Sat Dec 03, 2016 11:10 am

Re: some problem about MODing the NGCM battle senario

Post by chee »

well...I have corrected it,,,,and learn from other senario
chee
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Posts: 86
Joined: Sat Dec 03, 2016 11:10 am

Re: some problem about MODing the NGCM battle senario

Post by chee »

I know courier set,,,at this time
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