Bugles & Flags XIX

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles & Flags XVI

Post by RebBugler »

Update, continuing Toolbar upgrades, version 16.1

- Re-structured Corps level formations to handle separate artillery divisions better. Previously the row spacing was too extreme, being governed by division spacing. Alternate division formations with narrower spacing are now called and only used for Corps subsets; this appears to have solved the Corps spacing issues.

- Consolidated 'Off-On' functions to free up button space and relieve clutter. These include: Attach/Detach on all levels, and on level 6 - Lie Down/Rise Up, Mount/Dismount, Limber/Unlimber. Also the Limber/Unlimber process is now displayed by highlighted states.

- Some rearranging of commands due to the above consolidations

- Formation move forward commands are now limited to division and below. Corps and Army commands are now leader only. This was done because Sandbox was a mess when moved forward previously. So now you simply send the leader forward, and then give the formation. Still messy, but at least the division formations align better.

- Severe status conditions that void all or most functions are now duly displayed: Retreating, Routed, Charging, and Melee. The Melee status is a new condition displayed. Captured also happens but is only displayed after the surrender flag disappears and you access the unit through the Menu OOB.

- Buttons are cloaked (hidden) when not pertinent or non-functioning, see examples below

- Fatigue toolbar alerts, see examples below

With this upgrade we've moved to a whole new level of how efficiently the toolbar communicates the status of a unit to the player and provides for a clearer view of the commands available specifically for that status.
Toolbar Status.jpg
Toolbar Status.jpg (554.51 KiB) Viewed 618 times
Fatigue Alerts.jpg
Fatigue Alerts.jpg (326.74 KiB) Viewed 618 times
Last edited by RebBugler on Thu May 25, 2017 3:27 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles & Flags XVI

Post by RebBugler »

Update, version 16.2

- Primarily toolbar button edits, cleaning up some and changing others. Configuration is the same, just basically eye candy stuff.

To avoid downloading the whole mod again the following graphics file containing the toolbar buttons is available below.

Unzip and copy to: Mods\Bugles & Flags XVI\Graphics\Toolbar, overwrite previous
Buttons.zip
(73.77 KiB) Downloaded 2 times
Otherwise, the main download is updated, and provides a few more changes.

Sorry about this quick turnaround update, but you never know, I might of dropped dead before getting those buttons fixed, and I don't need any more regrets. :( :P
Last edited by RebBugler on Sat May 27, 2017 11:54 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Chamberlain
Reactions:
Posts: 1163
Joined: Sun May 04, 2008 6:39 pm

Re: Bugles & Flags XVI

Post by Chamberlain »

Hey RebBugler,

First off, Thanks for continuing to make Gettysburg a better game with your changes, great job !

When I downloaded and installed the File Attachment "Buttons.Zip", I had issues when I hit the space bar to play, I got the infamous 'Game stopped playing'. I looked in my log and the errors pointed to :

Sound not found SFX_UI_ Looks like for all sounds as multiple lines appear
Texture file not found NAME:GFX_MS_WIDEBACKGROUND at PATH: FILE:2TOOLBAR.DDS
Texture file not found NAME:GFX_BS_REGBACKGROUND at PATH: FILE:2TOOLBAR.DDS
Texture file not found NAME:GFX_BS_BACKGROUND at PATH: FILE:2TOOLBAR.DDS
etc....

So I re-downloaded the entire Mod update on page 1, had no issues at all and game loaded fine........

Thanks again for keeping us civil war community happy :) :)

Chamberlain
Last edited by Chamberlain on Sat May 27, 2017 4:18 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles & Flags XVI

Post by RebBugler »

Update, version 16.3

- 'Alert Bars' added to the morale and fatigue 'status condition' bars


As displayed below, yellow alert bars appear when the fatigue and morale levels reach "Winded" and "Good". Red alert bars appear when the fatigue and morale levels reach "Tired" and "Willing".

Barring any bug reports, issues, or requests, this is the last XVI update planned. Hopefully these recent toolbar upgrades will provide for a fresh new set of tools to enhance SOW 'Generaling' skills. Regardless, ya gotta admit, it's a heck of a lot prettier. :P
Just keep in mind as you play, the more red, the closer to dead...So relieve those troops as the toolbar advises... ;)
Morale Alert Bars.jpg
Morale Alert Bars.jpg (612.29 KiB) Viewed 616 times
Last edited by RebBugler on Sat Jun 03, 2017 11:26 pm, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Bloody Bill
Reactions:
Posts: 131
Joined: Wed Mar 16, 2011 1:40 am

Re: Bugles & Flags XVI

Post by Bloody Bill »

I am getting a strange graphic error. Some of my arty units are deploying backwards to the enemy(so they guns deploy facing me and when they shoot they shoot the enemy but I cannot get them to deploy facing the enemy.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles & Flags XVI

Post by RebBugler »

I am getting a strange graphic error. Some of my arty units are deploying backwards to the enemy(so they guns deploy facing me and when they shoot they shoot the enemy but I cannot get them to deploy facing the enemy.
I've never seen that. Please get a save with this issue happening and attach it here. Have only this mod enabled. Thanks.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Hunt82
Reactions:
Posts: 8
Joined: Sun Jul 10, 2016 2:07 am

Re: Bugles & Flags XVI

Post by Hunt82 »

I think I got something similar today with infatrymen
second from left just under one minute was trying to shoot not at enemy but behind, but then recovered and turned to.
The attachment snapx2410.jpg is no longer available
And one more thing, when I click advance...meters it becomes like my commander "divides" into two men, and one of them rides forward. If I then give some order it becomes ok, but it looks ... may be you can fix it?
Attachments
snapx2410.jpg
snapx2410.jpg (289.59 KiB) Viewed 625 times
Last edited by Hunt82 on Sun Jul 09, 2017 11:53 pm, edited 1 time in total.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Bugles & Flags XVI

Post by RebBugler »

Yeah, infantry firing backwards happens from time to time...Can't or won't be fixed, an engine glitch. The issue previously was about artillery firing backwards, that I haven't seen. Regardless, thanks for this report.

Regarding the advance issue, sometimes advance gets blocked. Then you see that double flag because the destination marker didn't go very far. Move the unit forward some if it's getting blocked, then hit Advance.
Last edited by RebBugler on Mon Jul 10, 2017 8:59 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
TheBaymonster
Reactions:
Posts: 34
Joined: Sun Sep 04, 2011 1:45 am

Re: Bugles & Flags XVI

Post by TheBaymonster »

I dont know what's wrong with me! Had sowgb since release and never used this mod. Installed gcm the other day and really enjoyed the functionality of the toolbar so I downloaded bugles and flags. Absolutely incredible. Thank you so much for all the quality work you've put into improving this game over the years. That goes for garnier too. There's a lot of us in the shadows who rarely post, but believe me, we appreciate all the work you guys do!
Gerry
Reactions:
Posts: 30
Joined: Fri Feb 08, 2013 9:59 pm

Re: Bugles and Flags vXVI: Crashes. Help RebBugler!

Post by Gerry »

I am trying to play the carryover scenario with B&F XVI and it keeps crashing. I can't find a crashlog in the work file. I have tried using both the W7 and W8 compatibility settings. Help!

Running W10 64 bit Home, with Nvidia graphics card, and a computer good enough to play this game three times at once.

If you want specifics can provide.

Tearing my hair out.

Best regards, Gerry
o/
Post Reply