Scenario Design - General Questions

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
the reb
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Re: Scenario Design - General Questions

Post by the reb »

Just wanted to thank those who have helped me get to where I'm at with scenario design. I made a simple scenario to act as a proof test for the commands....a nice little tool. Within the Battlesript File I've got the sunrise and sunset, weather working and many common commands....neat!!!!

I'm sure I'll have more questions but again, thanks....
the reb
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Re: Scenario Design - General Questions

Post by the reb »

Wow!!!!! I'm tackling a What If Gettysburg 3 Dayer....QUESTION: Can the time of a scenario go pass a 24 hour clock? That is....could I do a Three Day Gettysburg in 30 Hours?

Thanks,
reb

and I have gained one hell of a lot of respect and thanks for you designers......well more than I have...
the reb
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Re: Scenario Design - General Questions

Post by the reb »

The game clock continues past 24:00. Is the game clock synced to the Battlescript Time Event? If so, the answer would be yes...correct? And with that said, is there a need for AM and PM?
Last edited by the reb on Sun Sep 11, 2016 10:04 pm, edited 1 time in total.
Reason: Another question
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RebBugler
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Re: Scenario Design - General Questions

Post by RebBugler »

The game clock continues past 24:00. Is the game clock synced to the Battlescript Time Event? If so, the answer would be yes...correct? And with that said, is there a need for AM and PM?
Yes, battlescript controls game length. AM and PM aren't necessary since it's all military time based, 2400, etc.
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Saddletank
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Re: Scenario Design - General Questions

Post by Saddletank »

Would that limit a scenario length to 24 hours? Say a scenario was set to begin at 08:00; the latest possible end time would be 07:59 as that would mean 23h 59m to the game. Any time after 08:00 would mean just a few minutes or hours. Or did I miss something?
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RebBugler
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Re: Scenario Design - General Questions

Post by RebBugler »

Would that limit a scenario length to 24 hours? Say a scenario was set to begin at 08:00; the latest possible end time would be 07:59 as that would mean 23h 59m to the game. Any time after 08:00 would mean just a few minutes or hours. Or did I miss something?
For all practical purposes I'd say yes. Still, the event delay column allows for stepping beyond 24 hours...figured in seconds. :side:
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the reb
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Re: Scenario Design - General Questions

Post by the reb »

Thanks guys....I've decided to limit my 3 Days at Gettysburg to 18 hours for the test run. Now if I had a 20 miles map, then yes I would prefer more time on the clock.....

the reb
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Re: Scenario Design - General Questions

Post by the reb »

My scenario crashed :( Crashed right after I pressed space bar.....
The log showed nothing defined as an error but got line messages I have not seen before. Any thoughts?

Thanks,
reb

Here are parts of the log.....

12:14:43 Loading NSR_Gettysburg_Stuart Leads Lee To the Challenge (C-Army)
12:14:43 Loading Map (Gburg)
06:00:00 Loading Defined Lists
06:00:00 Loading Graphics
06:00:00 Loading Drills
06:00:00 Loading Experience Levels
06:00:00 Loading Personalities
06:00:00 Loading Tables
06:00:00 Loading Orders
06:00:00 Loading Battle Plans
06:00:00 Loading Ground Map
06:00:00 Building Map

06:00:00 Bringing out the dead
06:00:00 Buying Shrubbery

06:00:00 Verifying Terrain Integrity
06:00:00 Planting Shrubbery
06:00:00 Mapping Roads
06:00:00 Avoiding Buildings
06:00:00 Total Collision Objs:836
06:00:00 Drafting chain of command
06:00:00 Chain of Command: Top Commander Maj Gen George G Meade
06:00:00 Chain of Command: Top Commander General Robert E Lee
06:00:00 Loading Battle Events
06:00:00 PRESS SPACE BAR TO BEGIN
06:00:00 SowGB Level Loaded...
06:00:00 12:15:21
06:00:00 GAME SAVED:
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RebBugler
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Re: Scenario Design - General Questions

Post by RebBugler »

Try this...

Rename the battlescript, start the scenario. If it loads OK then the battlescript is the culprit. If it still crashes then it's probably an OOB issue.
Last edited by RebBugler on Tue Sep 13, 2016 9:16 pm, edited 1 time in total.
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the reb
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Re: Scenario Design - General Questions

Post by the reb »

Renaming the Battlescript File worked.....Thanks. I was using the Three Days DRF OOB. I did noticed that a few of my starting positions were off....I'm going play the scenario out and see how close I got to what I expected.

thanks again....
reb
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