Well I don't know the situation before the images and the values but the second image seem me troops just leaving from a road march or from a march situation, in any case they are not deployed before enter in the fight zone, regiments move exactly for regain space and deploy especially if they overlap. This is one of reasons we decided to make the AI leaves automatically the road march when in view of enemy.
From a starting not deployed situation you cannot have a perfect situation already under fire: longer battalion, bigger brigades and skirmishers create a context with more difficulties, in Waterloo you have to deploy in advance respect Gettysburg and make more attention to the lateral space between a brigade and another.
In a scenario like the D'Erlon attack is easier create a chaos if you send all the brigade in points very near or one behind the other, or activate the all out attack stance too soon (I used this scenario frequently for test worst cases, exactly because is easier create confusing situations here), and it was in the fact what happened to the french when arrived in contact with british lines; they massed to near because the first battalion of column stopped to reorganize the line and they could not react to the sudden cavalry attack
Hold the Line!
Re: Hold the Line!
Last edited by mitra76 on Thu Jul 23, 2015 9:18 pm, edited 1 time in total.
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Re: Hold the Line!
Ah ok MTG, thanks for the heads up. I do love the MOD, but was tearing my hair out as my pixeltruppen did the funky chicken, instead of giving the enemy a damn good thrashing.
I'll see what happens with the mod disabled. Apologies the the Norbsoft guys.
I'll see what happens with the mod disabled. Apologies the the Norbsoft guys.
The were origianlly in line under Hold at All Costs. I switched the Division commander to attack and he moved the brigade with the above results. From what others have said (the absence of such behavior in their games) and MTG's comments, I guess its an issue with the mod. Ill play a few vanilla games and compare.Well I don't know the situation before the images and the values but the second image seem me troops just leaving from a road march or from a march situation,
Last edited by Squid_UK on Thu Jul 23, 2015 9:18 pm, edited 1 time in total.
Re: Hold the Line!
Squid, i see you are using a mod. Disable the mod. Do they behave the same?
What sprite ratio are you using?
What sprite ratio are you using?
Last edited by gunship24 on Thu Jul 23, 2015 10:15 pm, edited 1 time in total.
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Re: Hold the Line!
Gunship - I think the bottom pic is the vanilla game.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Hold the Line!
Ok, so i tried a Vanilla game, only mod enable was the grog bar. I did a div vs div for simplicity.
Things started off well, I set HAAC stance and ordered the brigades to form line. The 3rd brigade you see in column
is in reserver and ordered to my left flank.
https://dl.dropboxusercontent.com/u/333 ... en0031.bmp[/img_size]
After a while the french advanced towards my perfect line and this happened. The Stance was still HAAC.
https://dl.dropboxusercontent.com/u/333 ... en0032.bmp[/img_size]
https://dl.dropboxusercontent.com/u/333 ... en0033.bmp[/img_size]
I am not sure I understand the logic of the above, by rotating the 2 regts have presented their flank to the enemy.
Shortly afterwards the right regt did wheel to face the enemy but in doing so cut down half the firepower of the one behind it.
https://dl.dropboxusercontent.com/u/333 ... en0034.bmp[/img_size]
However we routed the french right and I changed stance of both brigades to Attack. Similarly things stated to go a bit squiffy even for the unengaged brigade that was formed into a perfect line initially.
https://dl.dropboxusercontent.com/u/333 ... en0035.bmp[/img_size]
As you can see only 2 regt are actually fighting alongside some skirmishers. Again the AI has placed one unit in front of the other. there was plenty of room for the other two to deploy in line, or even just the one given that it was only an attack order and the AI might of been keeping a reserve.
Pack on the other flank got into trouble too. I had placed him on my left, changed to attack and told to form line. This is how he did.
https://dl.dropboxusercontent.com/u/333 ... en0038.bmp[/img_size]
Later in the battle Kempt got into trouble too. Note I had not issued any orders, this is just the continuation of the AI attack stance. Note there is a small unit of french skirmishers in the orchard. Note also there are at least 3 brigades in the farm house. This his how kempt decided to deal with them
https://dl.dropboxusercontent.com/u/333 ... en0044.bmp[/img_size]
I did win the encounter resoundingly and whilst the AI was better than with the Kriegspiel mod it was only marginally better. The units did form a line whilst ungauged, however when told to attack they lost all cohesion, even going out of their way to move from an ordered line into confusing and unlikely shapes.
In this and all other games I use a Sprite Ration of 6.
Please also note, I am not posting these in order to be disparaging, only to highlight the problem in the hope it may be improved in the future, I love the franchise. It seems to me that whilst things can and do get messy in SOWGB, given room and prudent deployment they do seem a bit cleaner and the AI does like to form line more.
Things started off well, I set HAAC stance and ordered the brigades to form line. The 3rd brigade you see in column
is in reserver and ordered to my left flank.
After a while the french advanced towards my perfect line and this happened. The Stance was still HAAC.
I am not sure I understand the logic of the above, by rotating the 2 regts have presented their flank to the enemy.
Shortly afterwards the right regt did wheel to face the enemy but in doing so cut down half the firepower of the one behind it.
However we routed the french right and I changed stance of both brigades to Attack. Similarly things stated to go a bit squiffy even for the unengaged brigade that was formed into a perfect line initially.
As you can see only 2 regt are actually fighting alongside some skirmishers. Again the AI has placed one unit in front of the other. there was plenty of room for the other two to deploy in line, or even just the one given that it was only an attack order and the AI might of been keeping a reserve.
Pack on the other flank got into trouble too. I had placed him on my left, changed to attack and told to form line. This is how he did.
Later in the battle Kempt got into trouble too. Note I had not issued any orders, this is just the continuation of the AI attack stance. Note there is a small unit of french skirmishers in the orchard. Note also there are at least 3 brigades in the farm house. This his how kempt decided to deal with them
I did win the encounter resoundingly and whilst the AI was better than with the Kriegspiel mod it was only marginally better. The units did form a line whilst ungauged, however when told to attack they lost all cohesion, even going out of their way to move from an ordered line into confusing and unlikely shapes.
In this and all other games I use a Sprite Ration of 6.
Please also note, I am not posting these in order to be disparaging, only to highlight the problem in the hope it may be improved in the future, I love the franchise. It seems to me that whilst things can and do get messy in SOWGB, given room and prudent deployment they do seem a bit cleaner and the AI does like to form line more.
Last edited by Squid_UK on Fri Jul 24, 2015 9:56 pm, edited 1 time in total.
Re: Hold the Line!
Thank you for the helpful feedback. We are currently working on the AI engagement. The AI routines for napoleonic warfare are more complicated than ACW. What works in one situation may not work in another so we are capturing it all to find the right solution.
Re: Hold the Line!
Thanks gunship, yes I appreciate there is a lot going on under the hood. Glad to be of some small assistance.