Unless there has been a change of heart from the NSD designers, we won't be able to fortify in any way. It would be NICE if we could, it would add dimension to the game, for we all see defensive positions differently :dry: during the flow of a senario. What I like about the past games, is that you don't have to follow the historic script to achieve the results one desires. For units to construct and destruct would be awesome.
Didn't Sid Meier's Gettysburg have breastworks? If I remember correctly, if you stayed in one position for a certain length of time you automatically got breastworks and it showed a graphic of some piled up rails or trees. Can't remember if the longer you stayed in that position, the more substantial and the more protective the breastworks.
You can get farther with a kind word and a gun than you can with a kind word alone.
In that game there was two levels of breastworks and you had to initiate (sp?) each one, allowing time to be built each level, and gain fatigue in the process.
In that game there was two levels of breastworks and you had to initiate (sp?) each one, allowing time to be built each level, and gain fatigue in the process.
Yeah, that does sound familiar. That was a nice feature of the game.
You can get farther with a kind word and a gun than you can with a kind word alone.
In lew of the permenent breastworks included with GB, which we'll have to live with for now, all we can hope for is the option to build our own in an up graded package.
That was my post, sorry if it offended you. My point was that terrain and roads dictate strategy in open play especially if you don't play with VP's and I usually don't. In the scenarios I don't see that it matters. In open play, if Culp's Hill has 2 days worth of fortifications on it and I happen to be set up near there at the beginning of the game, then I would be unwise to bypass those fortifications before determining the disposition of the enemy.
I could see situations develop in MP where there was no VP's, (assuming that will be possible), where the first orders may be to deploy in those breastworks ASAP and we will fill in the rest of the line after that has occurred. The permanent breastworks would dictate the strategy. If you are playing MP with VP's then that is a moot point.
You didn't offend me years f limping have made me solid against offense (if you catch my drift) what I meant was why are people complaining already why don't they just let them make the game without having to change stuff every seven minutes. The game is going to top all civil war games ever made unless there is something that is better but acording to the reviews of TC2M it was the most accurate CW game ever made. So you other people who complaining stop being idiots just ask what the game designers are doing and work from there. No offense just had to get that off my chest. sorry but I just don't like complaining I was poor once and every time I here someone complain or whine I just want to take my cane and smash there scull in.
Last edited by Joshua l.Chamberlain on Sun Mar 15, 2009 1:05 am, edited 1 time in total.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
Being a very long time gamer I don't see our inputs as complaints or whines. We are throwing ideas out there for the staff to use or discard as they wish. I think that we truly have an appreciation for what the Gettysburg staff is trying to accomplish. In a way we are like people coming in while someone is preparing a big family dinner, looking over the shoulder of the person who has been in the kitchen for literally hours trying to make a soup and offering last minute flavoring advice. The cook is probably thinking that we would have been much better appreciated while the ingredients where being initially prepped as opposed to when the dinner is about to be served. They won't kick us entirely out of the kitchen but they won't let us near the spice rack.
So, with that being said, there are those among us commenters who are still brimming with ideas as they percolate up through these discussions. Some ideas are reactions to other games that we have played, the good points, the frustrating things that we wish to not have to put up with again, the nagging ahistoric points and sometimes the fantasy wishes. Wargamers in general live in a "what if?" world. This forum is the ultimate "what if?" -- what if we could influence in a small yet beneficial way the outcome of a game in development?
Never heard of a Lunette :huh: before, did some research and have a good understanding what they are now. That's what I like about the forum, is the infusion of facts and ideas that might not be commomplace any-where-else.