Porting across SoW-based mods
Porting across SoW-based mods
Appreciate the SDK is some way off, but would be interested in the team's views on how easy it will be to integrate SoW-based mods into the new engine -
Packed sprites and relevant frame/angle csv entries
Maps and 3d objects
Reading some of the comments in the wargamer interview re: cavalry sprites and shading tweaks it sounded like some stuff may not fit. I and others have existing mods and wip that we'd like to port without starting from scratch.
Appreciate some good news here. B)
Packed sprites and relevant frame/angle csv entries
Maps and 3d objects
Reading some of the comments in the wargamer interview re: cavalry sprites and shading tweaks it sounded like some stuff may not fit. I and others have existing mods and wip that we'd like to port without starting from scratch.
Appreciate some good news here. B)
Re: Porting across SoW-based mods
I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.
Re: Porting across SoW-based mods
Do you remember if the error was Map related such as objects, Packages, or csv related?I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.
I would guess that since both games are basically using the same Engine to edit the Maps that they would be compatible.
Thanks,
davinci
The only true logic is that, there is no true logic!
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Re: Porting across SoW-based mods
Can sprites be ported over? Do they use the same packing method?
I can make this march and I will make Georgia howl.
Re: Porting across SoW-based mods
Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?
Last edited by Gunfreak on Sun Jun 07, 2015 10:15 pm, edited 1 time in total.
Re: Porting across SoW-based mods
I honestly cant remember. Almost there now though, we'll know on the 9thDo you remember if the error was Map related such as objects, Packages, or csv related?I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.
I would guess that since both games are basically using the same Engine to edit the Maps that they would be compatible.
Thanks,
davinci
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Re: Porting across SoW-based mods
It won't be a problem. There is a scaling factor in one of the csv files.Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?
I can make this march and I will make Georgia howl.
Re: Porting across SoW-based mods
Then its no problem.It won't be a problem. There is a scaling factor in one of the csv files.Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?
Hey if the whole of gettysburg is ported over, maybe i can finally play my 70k vs 70k battle
Last edited by Gunfreak on Sun Jun 07, 2015 10:38 pm, edited 1 time in total.
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Re: Porting across SoW-based mods
Don't know about maps, LP will probably weigh in about those concerns.
Packing is the same procedure and uses the same files with the exception of unitglobal which has additional columns, so be prepared to rewrite and relearn this part of the process.
No problem with sprite scaling as this can be done as usual through the gfxpack.csv file.
Packing is the same procedure and uses the same files with the exception of unitglobal which has additional columns, so be prepared to rewrite and relearn this part of the process.
No problem with sprite scaling as this can be done as usual through the gfxpack.csv file.
Last edited by RebBugler on Sun Jun 07, 2015 10:44 pm, edited 1 time in total.
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Re: Porting across SoW-based mods
Thanks for the responses. Sounds reassuring.
On to the 9th!
On to the 9th!