Crash after giving double-time order to regiment

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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Don
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Posts: 111
Joined: Sat Nov 26, 2011 10:17 pm

Crash after giving double-time order to regiment

Post by Don »

I was playing the first day of the 150 anniversary edition, & I gave the order to a brigade to double-time down a road. Well, the game crashed. This is the log:
Game Launched
18:51:13 Version:SOWGB
1.6100
18:51:14 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
18:51:16 Loading Defined Lists
18:51:16 Initializing
18:51:17 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
18:51:17 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
18:51:17 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
18:51:17 Ansi:16, TexH:4096, TexW:4096
18:51:17 SowGB Loaded
18:51:17 18:51:17
18:52:02 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XIII
18:52:02 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
18:52:02 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
18:52:02 Loading 150th-GB01-July1-Gettysburg Day One (C-Army)
18:52:02 Load your muskets...
18:52:02 18:52:02
18:52:02 Loading 150th-GB01-July1-Gettysburg Day One (C-Army)
18:52:02 Loading Map (Gburg)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Minor
07:00:00 ----------------loading: GFX_Obj_Uminor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D1B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_Wisconsin_Regt
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_Penn_75th_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_1C1_Div_Wagon
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_US_1C2D
07:00:00 ----------------loading: GFX_US_1C2D1B
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_1C2D2B
07:00:00 ----------------loading: GFX_US_1C2_Div_Wagon
07:00:00 ----------------loading: GFX_US_1C3D
07:00:00 ----------------loading: GFX_US_1C3D1B
07:00:00 ----------------loading: GFX_US_1C3D2B
07:00:00 ----------------loading: GFX_US_1C3D3B
07:00:00 ----------------loading: GFX_US_VT_Regt
07:00:00 ----------------loading: GFX_US_1C3_Div_Wagon
07:00:00 ----------------loading: GFX_US_1C_Art
07:00:00 ----------------loading: GFX_US_ME
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_Artillery
07:00:00 ----------------loading: GFX_US_NY
07:00:00 ----------------loading: GFX_US_PA
07:00:00 ----------------loading: GFX_US_Eagle
07:00:00 ----------------loading: GFX_US_2C_HQ
07:00:00 ----------------loading: GFX_US_3C1D
07:00:00 ----------------loading: GFX_US_3C1D1B
07:00:00 ----------------loading: GFX_US_3C1D2B
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_3C1_Div_Wagon
07:00:00 ----------------loading: GFX_US_3C_Art
07:00:00 ----------------loading: GFX_US_NJ
07:00:00 ----------------loading: GFX_US_RI
07:00:00 ----------------loading: GFX_US_11C_HQ
07:00:00 ----------------loading: GFX_US_11C1D
07:00:00 ----------------loading: GFX_US_11C1D1B
07:00:00 ----------------loading: GFX_US_11C1D2B
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_US_Ohio_Regt
07:00:00 ----------------loading: GFX_US_11C1_Div_Wagon
07:00:00 ----------------loading: GFX_US_11C2D
07:00:00 ----------------loading: GFX_US_11C2D1B
07:00:00 ----------------loading: GFX_US_11C2D2B
07:00:00 ----------------loading: GFX_US_11C2_Div_Wagon
07:00:00 ----------------loading: GFX_US_11C3D
07:00:00 ----------------loading: GFX_US_11C3D1B
07:00:00 ----------------loading: GFX_US_Illinois_Regt
07:00:00 ----------------loading: GFX_US_11C3D2B
07:00:00 ----------------loading: GFX_US_11C3_Div_Wagon
07:00:00 ----------------loading: GFX_US_11C_Art
07:00:00 ----------------loading: GFX_US_Ohio
07:00:00 ----------------loading: GFX_US_12C_HQ
07:00:00 ----------------loading: GFX_US_12C1D
07:00:00 ----------------loading: GFX_US_12C1D1B
07:00:00 ----------------loading: GFX_US_MD_Regt
07:00:00 ----------------loading: GFX_US_12C1D2B
07:00:00 ----------------loading: GFX_US_12C1D3B
07:00:00 ----------------loading: GFX_US_NJ_Regt
07:00:00 ----------------loading: GFX_US_12C1_Div_Wagon
07:00:00 ----------------loading: GFX_US_12C2D
07:00:00 ----------------loading: GFX_US_12C2D1B
07:00:00 ----------------loading: GFX_US_12C2D2B
07:00:00 ----------------loading: GFX_US_12C2D3B
07:00:00 ----------------loading: GFX_US_12C2_Div_Wagon
07:00:00 ----------------loading: GFX_US_12C_Art
07:00:00 ----------------loading: GFX_US_Cav_1C
07:00:00 ----------------loading: GFX_US_Cav_1C1D
07:00:00 ----------------loading: GFX_US_Cav_1C1D1B
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_US_Illinois_Cav
07:00:00 ----------------loading: GFX_US_IN
07:00:00 ----------------loading: GFX_US_Cav_1C1D2B
07:00:00 ----------------loading: GFX_US_Cav_Art_2B
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_HQ_Lee
07:00:00 ----------------loading: GFX_CS_3rdBunting_Corps
07:00:00 ----------------loading: GFX_CS_3rdBunting_Div
07:00:00 ----------------loading: GFX_CS_Louisiana_State
07:00:00 ----------------loading: GFX_CS_ANV1863
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CS_Louisiana_Tigers
07:00:00 ----------------loading: GFX_CS_VirginiaState
07:00:00 ----------------loading: GFX_CS_FadedANV63
07:00:00 ----------------loading: GFX_CS_NorthCarolinaState
07:00:00 ----------------loading: GFX_CS_NorthCarolinaGB
07:00:00 ----------------loading: GFX_CS_GeorgiaState
07:00:00 ----------------loading: GFX_CS_ANV1863_2
07:00:00 ----------------loading: GFX_CS_ArtilleryVaCO
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_ArtilleryVa
07:00:00 ----------------loading: GFX_CS_Maryland_State
07:00:00 ----------------loading: GFX_CS_Virginia3rdBunting
07:00:00 ----------------loading: GFX_CS_VirginiaState2
07:00:00 ----------------loading: GFX_CS_Virginia2nd3
07:00:00 ----------------loading: GFX_CS_Virginia2nd2
07:00:00 ----------------loading: GFX_CS_Virginia2nd
07:00:00 ----------------loading: GFX_CS_1stNational
07:00:00 ----------------loading: GFX_CS_Virginia21st
07:00:00 ----------------loading: GFX_CS_ANV63_DRF_1
07:00:00 ----------------loading: GFX_CS_NorthCarolina2nd
07:00:00 ----------------loading: GFX_CS_GeorgiaHonors63
07:00:00 ----------------loading: GFX_CS_NorthCarolina18th
07:00:00 ----------------loading: GFX_CS_NorthCarolina23rd
07:00:00 ----------------loading: GFX_CS_Alabama_State
07:00:00 ----------------loading: GFX_CS_ANV1863_Honors
07:00:00 ----------------loading: GFX_CS_ANV1863_4
07:00:00 ----------------loading: GFX_CS_Tennessee1st
07:00:00 ----------------loading: GFX_CS_Alabama13th
07:00:00 ----------------loading: GFX_CS_MississippiState
07:00:00 ----------------loading: GFX_CS_Mississippi11th
07:00:00 ----------------loading: GFX_CS_NorthCarolina1863
07:00:00 ----------------loading: GFX_CS_NorthCarolinaState2
07:00:00 ----------------loading: GFX_CS_VirginiaANV63
07:00:00 ----------------loading: GFX_CS_NorthCarolina28th
07:00:00 ----------------loading: GFX_CS_SouthCarolinaState
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Fire1
07:00:00 ----------------loading: GFX_Fire3
07:00:00 ----------------loading: GFX_Fire2
07:00:00 ----------------loading: GFX_Fire5
07:00:00 ----------------loading: GFX_Fire1E
07:00:00 ----------------loading: GFX_Fire3E
07:00:00 ----------------loading: GFX_GBPoplar
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:836
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George G Meade
07:00:00 Chain of Command: Top Commander General Robert E Lee
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 18:53:04
What went wrong? :( :( :( :sick:
Davinci
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Joined: Wed Jul 02, 2008 12:53 pm

Re: Crash after giving double-time order to regiment

Post by Davinci »

Well.....I'm not telling you anything that you don't already know but disable the three mods that you have enabled and try to repeat the crash.

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Crash after giving double-time order to regiment

Post by RebBugler »

Hey Don

First off, thanks for checking out this scenario series. Haven't had much feedback with this series so hopefully you can give it a good shot and report back your findings.

Don't think the mods caused the crash. Sometimes road march commands cause crashes, not often, but they can occur without warning. These rare crashes were tough to track down and fix because they could not be replicated for Norb to look into. Keeping this in mind, always have your autosave checked in the options, I set mine at every two minutes.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Don
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Joined: Sat Nov 26, 2011 10:17 pm

Re: Crash after giving double-time order to regiment

Post by Don »

Reb:
What I have discovered is that the Gettysburg 150 series is on the Bugles & Flags 13, so I can't eliminate that mod. The North & South musical intro shouldn't cause the problem, but I have taken off the 3rd mod. 1/2 hour into the game, I stopped & saved it. That is where I am right now. Will update you on further developments.
Don
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