Small things with Gettysburg/Antietam & Pipe Creek Question

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Saddletank
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Small things with Gettysburg/Antietam & Pipe Creek Question

Post by Saddletank »

I know you guys are looking forwards now more and more to the next game version and I keep hearing that this v1.61 ver is the last we'll see, but there have been a couple of things bugging me since day 1 of teh G'burg and Antietam releases. In Gettysburg town, on the 5-mile map there's 2 airborne white sheds just a few yards SW of the railroad depot. Everytime I see them they bug the heck outta me.

Similarly there's a red wooden hut in the mid-west side of Antietam that's floating 30/40 feet in the air.

If its not too big a job I'd like to see thes etwo glaring bugs/errors fixed.

Lastly - any plans to have the Pipe Creek ground textures brought up to date with the rest of the great textures on Gettysburg/Antietam maps?
HITS & Couriers - a different and realistic way to play SoW MP.
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Little Powell
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Re: Small things with Gettysburg/Antietam & Pipe Creek Question

Post by Little Powell »

Didn't you know they had observation sheds in the civil war that could fly over 40 feet? :laugh:

Our maps are so vast that even years after release, little annoying issues like that are still discovered. I'm sure I can find these and I'll look into getting them fixed.

Not sure about pipe creek. I don't see why we couldn't. Pipe Creek has never had a patch or update. We'll look into it.

Thanks for the reports.
Last edited by Little Powell on Sat Jul 20, 2013 6:27 am, edited 1 time in total.
Saddletank
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Re: Small things with Gettysburg/Antietam & Pipe Creek Question

Post by Saddletank »

Cheers, I appreciate the positive response.

If I played with an elevated camera view I'd most likely never notice these things but in HITS (2m above ground version) riding on your horse through town to see a shed floating over you is kinda weird.
HITS & Couriers - a different and realistic way to play SoW MP.
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