Prairie Grove - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Florent
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Posts: 19
Joined: Tue Aug 31, 2010 10:06 pm

Re: Prairie Grove - Released

Post by Florent »

I have used the Automatic Install instead of ZIP BUT i have not taken the install by Default because it was the old Folder NorbSoftDev whereas it is now Matrix/Scourge of War. I have verified and the Chancelorville Scenarios don't load, the screen becoming black and back to Windows. No problem for Gettysburg and Antietam Bonus Scenarios.
Florent
Reactions:
Posts: 19
Joined: Tue Aug 31, 2010 10:06 pm

Re: Prairie Grove - Released

Post by Florent »

For Chancellorsville Extra, the loading work until Planting Shrubbery where the loading stopped a few second then Chain of Command and back to windows=> the programm Scourge of war Gettyburg stopped to work or in French "le programme Scourge of War a cessé de fonctionner". No big deal for now since i'm on the Brigade and Division scenarios.
Chamberlain
Reactions:
Posts: 1162
Joined: Sun May 04, 2008 6:39 pm

Re: Prairie Grove - Released

Post by Chamberlain »

Florent ,

Can you post your SOWCV.log that is in your "Work Folder" in your game directory ?

There is usually an answer in this log that is created each time you start a game.

:)

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Florent
Reactions:
Posts: 19
Joined: Tue Aug 31, 2010 10:06 pm

Re: Prairie Grove - Released

Post by Florent »

Game Launched
14:15:52 Version:SOWGB
1.5001
14:15:54 Loading Defined Lists
14:15:54 Initializing
14:15:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Scenarios
14:15:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Brigade Scenario Pack
14:15:54 Ansi:16, TexH:8192, TexW:8192
14:15:54 SOWGB Loaded
14:15:54 14:15:54
14:16:29 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Scenarios
14:16:29 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Brigade Scenario Pack
14:16:30 Loading CV03-May1-To The Sound Of The Guns (C-Div)
14:16:30 Load your muskets...
14:16:30 14:16:30
14:16:30 Loading CV03-May1-To The Sound Of The Guns (C-Div)
14:16:30 Loading Map (CVEast)
12:00:00 Loading Defined Lists
12:00:00 Loading Graphics
12:00:00 ----------------loading: GFX_Obj_Major
12:00:00 ----------------loading: GFX_Obj_UMajor
12:00:00 ----------------loading: GFX_Obj_Cmajor
12:00:00 Loading Drills
12:00:00 Loading Experience Levels
12:00:00 Loading Personalities
12:00:00 Loading Tables
12:00:00 Loading Orders
12:00:00 Loading Battle Plans
12:00:00 Loading Ground Map
12:00:00 Building Map
12:00:00 Loading Explosions
12:00:00 ----------------loading: GFX_Smoke_1A
12:00:00 ----------------loading: GFX_Smoke_1B
12:00:00 ----------------loading: GFX_Smoke_1C
12:00:00 ----------------loading: GFX_Smoke_1D
12:00:00 ----------------loading: GFX_Smoke_2A
12:00:00 ----------------loading: GFX_Smoke_2B
12:00:00 ----------------loading: GFX_Smoke_2C
12:00:00 ----------------loading: GFX_Smoke_2D
12:00:00 ----------------loading: GFX_Smoke_3A
12:00:00 ----------------loading: GFX_Smoke_3B
12:00:00 ----------------loading: GFX_Smoke_3C
12:00:00 ----------------loading: GFX_Smoke_3D
12:00:00 Loading Artillery Ammo
12:00:00 ----------------loading: GFX_Burst_Solid
12:00:00 ----------------loading: GFX_Burst_Shell
12:00:00 ----------------loading: GFX_Burst_Shrapnel
12:00:00 ----------------loading: GFX_Burst_Canister
12:00:00 Loading Arsenal
12:00:00 Applying layout to map
12:00:00 Loading 2nd String
12:00:00 ----------------loading: GFX_Burst_Ground_1
12:00:00 ----------------loading: GFX_Burst_Ground_2
12:00:00 ----------------loading: GFX_Burst_Ground_3
12:00:00 ----------------loading: GFX_Burst_Ground_4
12:00:00 ----------------loading: GFX_Obj_Shadow
12:00:00 Building Armies
12:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
12:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
12:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
12:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
12:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
12:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
12:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
12:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
12:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
12:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
12:00:00 ----------------loading: GFX_US_National
12:00:00 ----------------loading: GFX_FlagFlair
12:00:00 ----------------loading: GFX_Wheel
12:00:00 ----------------loading: GFX_US_5C_HQ
12:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
12:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
12:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
12:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
12:00:00 ----------------loading: GFX_US_5C1D
12:00:00 ----------------loading: GFX_US_5C1D1B
12:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
12:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
12:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
12:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
12:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
12:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
12:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
12:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
12:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
12:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
12:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
12:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
12:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
12:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
12:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
12:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
12:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
12:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
12:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
12:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
12:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
12:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
12:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
12:00:00 ----------------loading: GFX_US_National_Regt
12:00:00 ----------------loading: GFX_US_ME_Regt
12:00:00 ----------------loading: GFX_US_MA_Regt
12:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
12:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
12:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
12:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
12:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
12:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
12:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
12:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
12:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
12:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
12:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
12:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
12:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
12:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
12:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
12:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
12:00:00 ----------------loading: GFX_US_MI_Regt
12:00:00 ----------------loading: GFX_US_NY_Regt
12:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
12:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
12:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
12:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
12:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
12:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
12:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
12:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
12:00:00 ----------------loading: GFX_US_PA_Regt
12:00:00 ----------------loading: GFX_US_5C1D2B
12:00:00 ----------------loading: GFX_US_5C1D3B
12:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
12:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
12:00:00 ----------------loading: GFX_TRANS_Mules_Walk
12:00:00 ----------------loading: GFX_TRANS_Mules_Stand
12:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
12:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
12:00:00 ----------------loading: GFX_US_National_Cav
12:00:00 ----------------loading: GFX_US_5C3D
12:00:00 ----------------loading: GFX_US_5C3D1B
12:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
12:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
12:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
12:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
12:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
12:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
12:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
12:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
12:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
12:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
12:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
12:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
12:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
12:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
12:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
12:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
12:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
12:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
12:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
12:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
12:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
12:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk
12:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand
12:00:00 ----------------loading: GFX_USA_Inf_06-4_Run
12:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee
12:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone
12:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Load
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire
12:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge
12:00:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
12:00:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
12:00:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
12:00:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
12:00:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
12:00:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
12:00:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
12:00:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
12:00:00 ----------------loading: GFX_US_5C2D
12:00:00 ----------------loading: GFX_US_5C2D1B
12:00:00 ----------------loading: GFX_US_Eagle_Regt
12:00:00 ----------------loading: GFX_US_5C2D2B
12:00:00 ----------------loading: GFX_US_5C2D3B
12:00:00 ----------------loading: GFX_US_Eagle
12:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
12:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
12:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
12:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
12:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
12:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
12:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
12:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
12:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
12:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
12:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
12:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
12:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
12:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
12:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
12:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
12:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
12:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
12:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
12:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
12:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
12:00:00 ----------------loading: GFX_US_12C_HQ
12:00:00 ----------------loading: GFX_US_12C1D
12:00:00 ----------------loading: GFX_US_12C1D1B
12:00:00 ----------------loading: GFX_US_CT_Regt
12:00:00 ----------------loading: GFX_US_12C1D2B
12:00:00 ----------------loading: GFX_US_MD_Regt
12:00:00 ----------------loading: GFX_US_12C1D3B
12:00:00 ----------------loading: GFX_US_IN_Regt
12:00:00 ----------------loading: GFX_US_NJ_Regt
12:00:00 ----------------loading: GFX_US_12C2D
12:00:00 ----------------loading: GFX_US_12C2D1B
12:00:00 ----------------loading: GFX_US_11C1D1B
12:00:00 ----------------loading: GFX_US_12C2D3B
12:00:00 ----------------loading: GFX_US_PA
12:00:00 ----------------loading: GFX_US_2C_HQ
12:00:00 ----------------loading: GFX_US_2C1D
12:00:00 ----------------loading: GFX_US_2C1D1B
12:00:00 ----------------loading: GFX_US_2C1D3B
12:00:00 ----------------loading: GFX_US_2C1D4B
12:00:00 ----------------loading: GFX_US_DE_Regt
12:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
12:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
12:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
12:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
12:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
12:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
12:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
12:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
12:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
12:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
12:00:00 ----------------loading: GFX_CS_National
12:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
12:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
12:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
12:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
12:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
12:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
12:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
12:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
12:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
12:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
12:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
12:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
12:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
12:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
12:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
12:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
12:00:00 ----------------loading: GFX_CS_National_Regt
12:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
12:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
12:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
12:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
12:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
12:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
12:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
12:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
12:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
12:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
12:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
12:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
12:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
12:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
12:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
12:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
12:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
12:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
12:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
12:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
12:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
12:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
12:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
12:00:00 ----------------loading: GFX_CS_National_Art
12:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
12:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
12:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
12:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
12:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
12:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
12:00:00 Loading GUI
12:00:00 ----------------loading: GFX_Terrain
12:00:00 ----------------loading: GFX_Weather
12:00:00 ----------------loading: GFX_MP_Stars
12:00:00 ----------------loading: GFX_Compass
12:00:00 ----------------loading: GFX_Flags
12:00:00 ----------------loading: GFX_US_Portraits_LVL1
12:00:00 ----------------loading: GFX_US_Portraits_LVL3
12:00:00 ----------------loading: GFX_US_Portraits_LVL4
12:00:00 ----------------loading: GFX_US_Portraits_LVL5
12:00:00 ----------------loading: GFX_MS_Background
12:00:00 ----------------loading: GFX_MS_Buttons
12:00:00 ----------------loading: GFX_Bars
12:00:00 ----------------loading: GFX_CS_Portraits_LVL1
12:00:00 ----------------loading: GFX_CS_Portraits_LVL3
12:00:00 ----------------loading: GFX_CS_Portraits_LVL4
12:00:00 ----------------loading: GFX_CS_Portraits_LVL5
12:00:00 ----------------loading: GFX_BS_Background
12:00:00 ----------------loading: GFX_Groups
12:00:00 ----------------loading: GFX_Ammo
12:00:00 ----------------loading: GFX_Status_Icons
12:00:00 ----------------loading: GFX_BS_Buttons
12:00:00 ----------------loading: GFX_CS_Portraits_LVL2
12:00:00 ----------------loading: GFX_US_Portraits_LVL2
12:00:00 ----------------loading: GFX_Replay_Flags
12:00:00 ----------------loading: GFX_BS_Replay_Background
12:00:00 ----------------loading: GFX_BS_Replay_Buttons
12:00:00 ----------------loading: GFX_Surrender
12:00:00 Planting Fields
12:00:00 Creating Forests
12:00:00 ----------------loading: GFX_Tree_1
12:00:00 ----------------loading: GFX_Tree_2
12:00:00 ----------------loading: GFX_Tree_3
12:00:00 ----------------loading: GFX_C_Cedar_1
12:00:00 ----------------loading: GFX_Tree_5
12:00:00 ----------------loading: GFX_Tree_4
12:00:00 ----------------loading: GFX_C_TallTree_1
12:00:00 ----------------loading: GFX_C_TallTree_2
12:00:00 ----------------loading: GFX_Tree_Bare_2
12:00:00 ----------------loading: GFX_C_Stack_1
12:00:00 ----------------loading: GFX_C_Pig_1
12:00:00 ----------------loading: GFX_C_Pig_2
12:00:00 ----------------loading: GFX_Breastworks_3
12:00:00 ----------------loading: GFX_Tree_Bare_4
12:00:00 ----------------loading: GFX_Rock_3
12:00:00 ----------------loading: GFX_C_BurntTree_1
12:00:00 ----------------loading: GFX_Tree_Bare_5
12:00:00 ----------------loading: GFX_Smoke_4
12:00:00 ----------------loading: GFX_Tree_Bare_6
12:00:00 ----------------loading: GFX_Rock_5
12:00:00 Bringing out the dead
12:00:00 Buying Shrubbery
12:00:00 ----------------loading: GFX_PH_Reeds_1
12:00:00 ----------------loading: GFX_PH_Reeds_4
12:00:00 ----------------loading: GFX_K_Marsh_3
12:00:00 ----------------loading: GFX_Tree_Bare_1
12:00:00 ----------------loading: GFX_Tree_Bare_3
12:00:00 ----------------loading: GFX_C_Oldgrass_1
12:00:00 ----------------loading: GFX_C_Oldgrass_2
12:00:00 ----------------loading: GFX_C_Oldgrass_3
12:00:00 ----------------loading: GFX_C_Walnut_1
12:00:00 ----------------loading: GFX_C_Maple_3
12:00:00 ----------------loading: GFX_C_Maple_2
12:00:00 ----------------loading: GFX_C_TreeBrush_1
12:00:00 ----------------loading: GFX_C_TreeBrush_2
12:00:00 ----------------loading: GFX_Smoke_2
12:00:00 ----------------loading: GFX_Smoke_3
12:00:00 ----------------loading: GFX_Pg_WinterRough_4
12:00:00 ----------------loading: GFX_C_Oak_2
12:00:00 ----------------loading: GFX_C_TallSpring_1
12:00:00 ----------------loading: GFX_C_Spring_4
12:00:00 ----------------loading: GFX_C_Spring_1
12:00:00 ----------------loading: GFX_K_Pine_8
12:00:00 ----------------loading: GFX_C_Buttercups_1
12:00:00 ----------------loading: GFX_PH_Flower_1
12:00:00 ----------------loading: GFX_PH_Flower_2
12:00:00 ----------------loading: GFX_PH_Flower_3
12:00:00 ----------------loading: GFX_C_PineGroup_1
12:00:00 ----------------loading: GFX_K_Pine_10
12:00:00 ----------------loading: GFX_Pg_Pine_1
12:00:00 ----------------loading: GFX_PH_PineTree_1
12:00:00 ----------------loading: GFX_C_TallPine_2
12:00:00 ----------------loading: GFX_K_TreeBrush_2
12:00:00 ----------------loading: GFX_C_Brush_1
12:00:00 ----------------loading: GFX_C_Willow_1
12:00:00 ----------------loading: GFX_PH_Abatis_1
12:00:00 ----------------loading: GFX_PH_Abatis_2
12:00:00 ----------------loading: GFX_Pg_Fallen_1
12:00:00 ----------------loading: GFX_C_Abatis_1
12:00:00 ----------------loading: GFX_C_Stump_1
12:00:00 ----------------loading: GFX_C_Stump_2
12:00:00 ----------------loading: GFX_C_Stump_3
12:00:00 ----------------loading: GFX_C_Stump_4
12:00:00 ----------------loading: GFX_C_Stump_5
12:00:00 ----------------loading: GFX_C_Dogwood_2
12:00:00 ----------------loading: GFX_K_DeadTree_4
12:00:00 ----------------loading: GFX_C_Cedar_2
12:00:00 ----------------loading: GFX_C_DeadPine_1
12:00:00 ----------------loading: GFX_C_TreeRough_1
12:00:00 ----------------loading: GFX_C_Cedar_3
12:00:00 ----------------loading: GFX_C_Grass_2
12:00:00 ----------------loading: GFX_C_Grass_3
12:00:00 ----------------loading: GFX_C_Grass_4
12:00:00 ----------------loading: GFX_Gravestone_1
12:00:00 ----------------loading: GFX_Gravestone_2
12:00:00 ----------------loading: GFX_Gravestone_3
12:00:00 ----------------loading: GFX_Gravestone_4
12:00:00 ----------------loading: GFX_Gravestone_5
12:00:00 ----------------loading: GFX_C_Tobacco_1
12:00:00 ----------------loading: GFX_C_Tobacco_2
12:00:00 ----------------loading: GFX_C_Corn_1
12:00:00 ----------------loading: GFX_C_Corn_3
12:00:00 ----------------loading: GFX_C_Corn_2
12:00:00 ----------------loading: GFX_Stonewall_1
12:00:00 ----------------loading: GFX_Stonewall_2
12:00:00 ----------------loading: GFX_Stonewall_3
12:00:00 ----------------loading: GFX_Stonewall_4
12:00:00 ----------------loading: GFX_C_Wheat_1
12:00:00 ----------------loading: GFX_C_FallenTree_4
12:00:00 ----------------loading: GFX_C_DeadPine_3
12:00:00 ----------------loading: GFX_C_DeadPine_4
12:00:00 ----------------loading: GFX_C_Burnt_1
12:00:00 ----------------loading: GFX_C_Burnt_2
12:00:00 ----------------loading: GFX_C_Burnt_4
12:00:00 ----------------loading: GFX_C_Abatis_3
12:00:00 ----------------loading: GFX_V_Broomsedge
12:00:00 ----------------loading: GFX_V_Broomsedge2
12:00:00 ----------------loading: GFX_V_Broomsedge3
12:00:00 ----------------loading: GFX_V_Stubble
12:00:00 Verifying Terrain Integrity
12:00:00 Planting Shrubbery
12:00:00 Mapping Roads
12:00:00 Avoiding Buildings
12:00:00 Total Collision Objs:128
12:00:00 Drafting chain of command
12:00:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
12:00:00 Chain of Command: Top Commander General Robert E Lee
12:00:00 Loading Battle Events
12:00:00 PRESS SPACE BAR TO BEGIN
12:00:00 SOWGB Level Loaded...
12:00:00 14:17:01
12:00:27 Unloading Level
14:17:35 Loading Defined Lists
Last edited by Little Powell on Mon Dec 31, 2012 6:45 pm, edited 1 time in total.
Reason: Removed work folder attachment. Please do not attach entire game folders.
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Little Powell
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Re: Prairie Grove - Released

Post by Little Powell »

Let me make sure I have your information correct. You are playing the Chancellorsville expansion, and trying to play one of the scenarios with the Chancellorsville Extras enabled? That mod is installed by default with Chancellorsville, so you should only have to enable it.
Florent
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Re: Prairie Grove - Released

Post by Florent »

How do you do that enable ? I think i did it for the Gettysburg extra or Antietam.
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Little Powell
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Re: Prairie Grove - Released

Post by Little Powell »

Double click the Chancellorsville Extras mod in your modifications. It will turn yellow and have a yellow square next to it.

By the way, a couple of your mods look like they may not be installed correctly (the ones listed in your log as "Scenarios"). This thread may help you:

http://www.norbsoftdev.net/forum/modifi ... -mod-video
Last edited by Little Powell on Mon Dec 31, 2012 7:47 pm, edited 1 time in total.
Florent
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Re: Prairie Grove - Released

Post by Florent »

OK thanks you very much it works as well as the Prairie Grove. The later has a lone Union Scenario ? I had 2 lines for USA-CSA and after clicking the first the loading had a beautiful picture with Union Soldiers whereas the 2 nd had Confederate soldiers but both scenario were Union side.
Also the Commander in chief is almost isolated, is this correct. The map is outstanding and i have a thought for everyone involved.
Happy new year !!
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RebBugler
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Location: Ouachita Mountains, Arkansas

Re: Prairie Grove - Released

Post by RebBugler »

OK thanks you very much it works as well as the Prairie Grove. The later has a lone Union Scenario ? I had 2 lines for USA-CSA and after clicking the first the loading had a beautiful picture with Union Soldiers whereas the 2 nd had Confederate soldiers but both scenario were Union side.
Also the Commander in chief is almost isolated, is this correct. The map is outstanding and i have a thought for everyone involved.
Happy new year !!
The Prairie Grove scenario is a 'Select Commander' version. When you bring up the scenario, select any commander from the OOB list at the bottom to play as, either side. If no selection is made, it defaults to Union Army. Glad you're enjoying the game, Happy New Year!
Last edited by RebBugler on Tue Jan 01, 2013 3:52 am, edited 1 time in total.
Reason: Happy New Year!
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Mazikainen
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Re: Prairie Grove - Released

Post by Mazikainen »

Hmm, I seem to be getting a CRC error on a few files in the zipped version when I try to extract:

! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Graphics\Packed\PG1.dds. The file is corrupt
! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Maps\Packages\Sharpsburg.dat. The file is corrupt
! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Maps\PG.lsl. The file is corrupt
! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Graphics\Packed\PG1.dds. The file is corrupt
! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Maps\Packages\Sharpsburg.dat. The file is corrupt
! C:\Users\mazikainen\AppData\Local\Temp\Prairie_Grove.zip: CRC failed in Prairie Grove\Maps\PG.lsl. The file is corrupt


Now, trying the installer version yields the following error:

"..has not been totally installed because of the following reason:
Mods\Prairie Grove\Maps\PG.lsl: This file contains invalid data. (error 11FD)"

What are the odds of both downloads being corrupt? Is it something on my end?

-Mazikainen
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