East Map
North Map
West Map
Salem Church Map
A program that runs overnight is performing some huge number crunching operation such as weather simulation. Checking road continuity is hardly in that league. If true, the NSD program is not doing what is intended. Mine checks a map in 15 seconds or less.I'll let NSD comment on official maps and the testing process. However i understand that it's quite a lengthy process involving running a checker overnight, which sometimes needs to be run a number of times.
As a map modder I'm interested in what You are using to identify these road errors. Is it a special tool you've developed for your own checks. If so, it sounds useful. Frankly, checking a 1 pixel line on a large scale map can be frustrating.
That has not been an issue on any maps I've looked at. The issue is missing road pixels. If your program doesn't pick that up then the revised maps won't be any better.We just realized, this week, that our path checker was not checking for the river bank impassible value of 25. So although the maps came clean through our process, they were not completed. We're going to have to run them through again now that's we've fixed our process and release patches.
So you are using this thread for complaining instead of reading it?I dusted the game off and started playing it again. I even bought this new battle pack. I was on the west map and couldn't make my men go down a road that I wanted them to take. I found this thread and WOW! How did these maps get released with so many errors? I appreciate someone has made a mod to patch this, but Norbsoftdev should be doing that. We are actually paying for this game. I'd like to have an official patch to it. How many other maps are bugged?