This is me playing the new Lingor Island map for Dayz. If you are getting a bit tired of Chernarus, take a look at this video. They have also added a few new Zombies to the mix.
If you run Tunngle, you can find my private server for the Lingor map under the name of "Dayz Lingor Island Canada" Password is sowgb
http://www.youtube.com/watch?v=RwRIImwp ... detailpage
To get the new Map: http://www.tunngle.net/community/topic/ ... ver-files/
Dayz 1.7.2.5 Lingor Island (New Dayz Map, and New Zombie's Added) [Video]
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Dayz 1.7.2.5 Lingor Island (New Dayz Map, and New Zombie's Added) [Video]
Last edited by Michael Slaunwhite on Mon Sep 03, 2012 11:02 pm, edited 1 time in total.
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- Reactions:
- Posts: 4358
- Joined: Fri Jan 08, 2010 8:15 am
Re: Dayz 1.7.2.5 Lingor Island (New Dayz Map, and New Zombie's Added) [Video]
Anyone else here use Tunngle?
Link: http://www.tunngle.net/
[What is Tunngle?]
Link: http://www.tunngle.net/
[What is Tunngle?]
If you run Tunngle, you can find my private server for the Lingor map under the name of "Dayz Lingor Island Canada". Password is sowgbPure Peer to Peer VPN
Tunngle is a pure peer to peer Virtual Private Networking solution: as the name suggests, client to client data transfers are direct and not a single bit of your data passes through our servers.
Our main servers do not relay traffic in any way. They just offer the mediation services that allow the Tunngle clients to reciprocally establish a direct p2p connection, in such a way that it can later be used to play games, chat and do more.
LAN Emulation
Each Tunngle network behave exactly like a normal Local Area Network (the only notable difference being the presence of the Mini Firewall). This means that broadcasts are sent to all the online clients in the network while unicasts are only sent to the specified recipient.
Through Routers
Tunngle works through a NAT. Tunngle is designed to connect people even through routers. For this reason Tunngle will work out of the box with a great number of routers.
Occasionally, some router models could require some additional configuration in order for Tunngle to work properly. If this is your case, don't panic. We provide detailed guides to help you in the process and an automatic port forwarding mode called UPnP. Find out more in our Port Forward section.
Also be sure that you check our Firewall page if you experience any firewall problem.
Secure, Fast & Safe
After a connection has been successfully established, your communication with the other peers is safe, quick and direct since it's not relayed in any way. This system guarantees you the best possible network performance, keeping the pings as low as they can be and taking full advantage of your maximum bandwidth.
Furthermore this method keeps your privacy safe since there can be no data preservation or activity logging. Your privacy matters: all the data transfers are secured using the AES-256 algorithm. The safety of the key exchange is guaranteed by the reliability of the trustworthy RSA 2048 algorithm. The Tunngle networks and chat, whether they be private or not, are thus safe and offer enough anonymity for your data.
Network Capacity Limits
All the networks can hold a maximum of 255 members. Sometimes, with certain games we need to set a technical limit for the user number. This is related to the game networking.
Last edited by Michael Slaunwhite on Mon Sep 03, 2012 11:02 pm, edited 1 time in total.