a couple of scenario editing questions

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Leffe7
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a couple of scenario editing questions

Post by Leffe7 »

I have some questions I couldn't figure out myself or with the SDK.
I'm creating custom multiplayer scenarios and I prefer not to use a "Mods" folder to run them.

1) FATIGUE and MORALE Levels in the OOB/Scenario. In standard OOBs, the starting value is 6 Fatigue and 7 Morale. What happens if I set them to a higher values? (While in-game I don't notice any visible difference, both bars are full).

2) Sight Radius. I can change it with the Weather conditions in scenario.ini :
Number Visibility Condition
0 900 Day - Cloudy
1 1000 Day – Partly cloudy
2 1000 Day - Clear
3 400 Dusk - Cloudy
4 400 Dawn - Cloudy
5 400 Dusk – Partly cloudy
6 400 Dawn – Partly cloudy
7 500 Dawn - Clear
8 500 Dusk - Clear
9 30 Night – Partly Cloudy
10 225 Night – Partly Cloudy with Full Moon
11 250 Night – Clear with Full Moon


Is there a way to set the sight radius to other values, especially between 500 and 900?

3) Is there a way to "disable" an AI-controlled Corps commander? I want to prevent an AI corps commander to ride around and give orders when I am a Brigade or Division commander.

4) Is there a list of all existing Pictures for Generals, like "PICT (7-2)" for JEB Stuart?

5) I have heard the Bugles and Flags mod doesn't work in Multiplayer. Is there a way to use non-stock flags in multiplayer at all?

Regards
Leffe
Hancock the Superb
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Re: a couple of scenario editing questions

Post by Hancock the Superb »

1) Max Fatigue is 6, Max Morale is 9. The game engine will not respond to higher values than that unless you have significantly modded the unitattributes.csv file.

2) You can change these settings in the unitattributes.csv file. For example, I've created myself a #12: cloudy but with 2000 yards visibility. This allows artillery to actually be important, because a 12lb Howitzer is not going to stand against a 3in Ordnance Rifle at 1500 yards (well within the range of the Ordnance Rifle, but far out of range for the Howitzer). Unfortunately, the game engine now has to run far more cycles because there are more units within 2000 yards of each other; this makes it imperative that you have a good machine that can not only run the engine at 2000 yards, but also the visual at 2000 yards (you can set this option in your options screen), otherwise your guns will be shooting at things you, the player cannot see due to the decreased graphics.

3) You can disable the strategic AI (in the scenario.ini file: StrategicAI=0). However this may disable the divisional AI (I'm not sure), but you will still have the Brigade AI operational.

4) In your Scourge of War - Gettysburg \ Base \ Graphics \ Toolbar, there are all the portrait files, organized from 1: Army to 5: Brigade/Battery. You will need a DDS viewer to view the files. The OOB format is (ROW starting at 0, COLUMN starting at 0).

5) Do not know.
Hancock the Superb
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RebBugler
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Re: a couple of scenario editing questions

Post by RebBugler »

3) use hideunit
5) Yes, Bugles and Flags can be used for MP, but all it's functions won't work unless the host is using it.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Jim
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Re: a couple of scenario editing questions

Post by Jim »

3) Two options, you can tcommon the corps CO which means he acts as if you had hit his TC button. Alternately you can detach all of his subordinate units at the start of the scenario.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Baldwin
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Re: a couple of scenario editing questions

Post by Baldwin »

Yes, Bugles and Flags can be used for MP, but all it's functions won't work unless the host is using it.
Does this mean the Napoleonic mod will work in MP if the host and player(s)both use it?
Jack ONeill
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Re: a couple of scenario editing questions

Post by Jack ONeill »

B,

Unfortunately, no. That was one of the many variations I tried in hopes of getting this Marvelous Mod into MP. Alas, no joy.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Baldwin
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Re: a couple of scenario editing questions

Post by Baldwin »

Why is it that any user created sprites won't work in MP? :huh:
Garnier
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Re: a couple of scenario editing questions

Post by Garnier »

You could replace the existing image files to replace the sprites, but you can't edit the files that define unit types, so you would be limited to a few combinations of the existing uniforms. If you wanted to make units with all one kind of uniform, you'd be limited to about 5 unit types.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Baldwin
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Re: a couple of scenario editing questions

Post by Baldwin »

So the 'unit types' are under lock and key by NSD eh? I really don't think it would hurt NSD to unlock that. You still have to use their engine to play mods and people will still buy the other expansions.
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RebBugler
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Re: a couple of scenario editing questions

Post by RebBugler »

Rationale from the top, if unitcommon, unitmodel and some other tabued files were allowed for MP, then it would be too easy to screw up the game. Folks would then blame the game for modders mistakes causing crashes. As is, the files allowed are what we call, Safe files. Bad press is simply bad press, regardless of what the cause.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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