For me this is the game I've been waiting for all my life. I'm one of your biggest fans of the Mad Minute engine, but, not so big a fan of Manassas.

Not the game just that battle. But, since I've now played it about 1000 times (more than the Civilization series total) I'm starting to like it.
I wish you were using Gamers Gate or Impulse/Stardock or something besides Steam. They don't get a lot of good words about how they do things either. But, I understand you have to go with what you can afford or make deals with.
Now just a few questions as I've mostly played...heck it's all I've played is OPEN battles and what I'm wondering is if you will have a more random map generator and/or open battles again? I just like playing with the OOB's on different map situations myself. But, Gettysburg map is one I've always wished for with this engine. I can't wait to deal with Little Roundtop.
The other wish is something like the Total War series where you have a turn based campaign and all the battles will be fought out with this battle engine. I've always wished you guys could team up with Creative Assembly and make the best turn based/real time tactical battles game ever made because you literally have the best rts tactical battle engine I've ever played and I've played them all. Every other rts games has too fast of battle action and you never get to really watch the battle because you're always having to jerk around doing this or that. I hate em for the most part.
Anyways that is all and it looks fantastic already I wish it were released yesterday cause then I'd already have it.
Oh one more thing while I'm thinking about it. Is there some way you can change the time limit of the open battles? Reason I ask is nearly every one of them that I play a medium battle or long one always comes down to just artillery left as it seems all the infantry units want to do is charge the artillery units until they (the infantry units) are all routed and then as I said it ends up just artillery vs artillery and there's no infantry left to charge them and the timer is still ticking away. It is rather funny watching a single infantry unit charge about 10 artillery batteries and just getting smashed to piecemeal before they get there, but, I think this part is highly unhistorical or even sane acting on their part.

Especially since there is a forest they could run through an attempt a flanking or rear attack on same artillery batteries, but, they never use this method.