Antietam

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
william1993
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Antietam

Post by william1993 »

When you play the full Antietam scenario, should you just play it all the way through because I have discovered when I save it and go back, all the soldiers stop shooting. Oh, their icons are on the map but it's just like they all of a sudden stopped seeing each other. Why is this?
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Little Powell
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Re: Antietam

Post by Little Powell »

Is this happening on the Union scenario or Condederafe? If its the Union, it could be this bug:

http://www.norbsoftdev.net/forum/techni ... t-shooting
william1993
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Re: Antietam

Post by william1993 »

Confederate. I saved it and the shootfest was happening, then I reloaded it when I came back and bam! it's like they dropped off of the face of the earth
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Little Powell
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Re: Antietam

Post by Little Powell »

Yeah, this could be a new bug. Can you please zip up a saved game and email to matt@norbsoftdev.com
william1993
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Re: Antietam

Post by william1993 »

How do you zip it up
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william1993
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Re: Antietam

Post by william1993 »

Well I just reloaded the save game again and they work. I think what I did wrong is I loaded it the first time direct from another Antietam scenario (start a new scenario, click the escape button, then load an old game) and this time I loaded it directly from the starting screen
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Little Powell
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Re: Antietam

Post by Little Powell »

Ah... You might have discovered what is causing the issue for the other player on the Union scenario.

Glad you got it working again.
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RebBugler
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Re: Antietam

Post by RebBugler »

Hang in there William, we don't like bad press so we're constantly working to improve game performance. Hopefully the next patch, coming soon, will cure this issue. We assure you and all our fans that we never release anything that is unplayable. These large Antietam scenarios were tested thoroughly and your issue along with the other issue LP posted never occurred though our testing phases. We knew they were a load for most computers to handle but never an AI shutdown which these bugs indicate. Maybe it's certain graphics cards, OS preferences, hardware configurations or something else causing the issue, but we're confident that we'll eventually find it.

Thanks for your patience, and our sincere apologies.
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RebBugler
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Re: Antietam

Post by RebBugler »

Well I just reloaded the save game again and they work. I think what I did wrong is I loaded it the first time direct from another Antietam scenario (start a new scenario, click the escape button, then load an old game) and this time I loaded it directly from the starting screen
This is indeed good news, maybe the solution is just how you load a saved game. Thanks a bunch Sir. ;)
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william1993
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Re: Antietam

Post by william1993 »

Hang in there William, we don't like bad press so we're constantly working to improve game performance. Hopefully the next patch, coming soon, will cure this issue. We assure you and all our fans that we never release anything that is unplayable. These large Antietam scenarios were tested thoroughly and your issue along with the other issue LP posted never occurred though our testing phases. We knew they were a load for most computers to handle but never an AI shutdown which these bugs indicate. Maybe it's certain graphics cards, OS preferences, hardware configurations or something else causing the issue, but we're confident that we'll eventually find it.

Thanks for your patience, and our sincere apologies.
Don't worry. I wasn't going to go screaming around about how the game sucks just because of one little messup. Stuff happens, I know that
God darn. Holy testicles. All them people.
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