I saw another video by the Historical Gamer and its looking at an interesting oldie from the early 90s. Fort Sumter to Appomattox despite the horrid user interface when it came to commanding armies would be a dream if it was combined at the tactical level. Combine Fort Sumter to Appomattox on the strategic level with Scourge of War on the tactical level and you have a Civil War gamers dream... obviously ACW would need to be modernized somewhat. Does anyone else know of a game like this which offers this kind of grand strategy with historical #s for racing units, politics and historical ways of using bounties and recruiting troops? All the games I can think of use an annoying way of handling armies that doesn't give me a real idea how many troops there are. I could be odd but I love to see an army of 50,000 men, I don't want to see a unit stack of 8 units of infantry 2 of cavalry and 1 artillery, I want #s put to those games, and it seems most modern games don't do this, most modern games are far more abstract in how they handle the forces... I think the thing I love the most about this game is the way it includes the vital blockade runners for the CSA and the union attempt to limit them.
Fort Sumter to Appomattox - The American Civil War
Fort Sumter to Appomattox - The American Civil War
Last edited by Flanyboy on Sat Aug 25, 2012 11:47 am, edited 1 time in total.
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Re: Fort Sumter to Appomattox - The American Civil War
It would not be that hard, I'm thinking, for a developer like NSD to offer a purchase fee for an old game like this to gain rights to the code, spruce up the interface then add some battle generator code so that an encounter on the map generated a scenario in SoW, with the option to play it vs the AI in SP or to create a scenario file to be played in MP.
The big limiter to a campaign of any kind is the actual battlefields. Right now NSD laboriously hand-builds these and they take weeks, if not months. While a series of generic maps could be made ("Tennessee Hills", "West Virginia Forest" "Maryland Farmland" "Florida Swamp" "Virginia City" "Mississippi Fort", etc) even that would require hundeds and hundreds of hours of work and then they could get repetitive.
Total War uses clever battlefield generation code that builds the maps on the fly but you end up with maps that don't really feel right in that there's no watercourses, the road network is non existent, you get walls and trees going straight across roads, the hills make no sense in terms of how real geography looks and they are very small.
I am not sure what the answer is but if NSD were to approach the community to create maps I would volunteer my time like a shot, in the hope that we could one day experience the wargamers dream game that you mention above.
The big limiter to a campaign of any kind is the actual battlefields. Right now NSD laboriously hand-builds these and they take weeks, if not months. While a series of generic maps could be made ("Tennessee Hills", "West Virginia Forest" "Maryland Farmland" "Florida Swamp" "Virginia City" "Mississippi Fort", etc) even that would require hundeds and hundreds of hours of work and then they could get repetitive.
Total War uses clever battlefield generation code that builds the maps on the fly but you end up with maps that don't really feel right in that there's no watercourses, the road network is non existent, you get walls and trees going straight across roads, the hills make no sense in terms of how real geography looks and they are very small.
I am not sure what the answer is but if NSD were to approach the community to create maps I would volunteer my time like a shot, in the hope that we could one day experience the wargamers dream game that you mention above.
Last edited by Saddletank on Fri Jun 29, 2012 9:49 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Fort Sumter to Appomattox - The American Civil War
Yea... I realize the map part would be the most difficult. The problem with the random maps is that it would take away of the feel for the Civil War... I mean look at places like the Wilderness which essentially had 3/4 Battles all fought in almost the same place.