I know some will say it's impossible to do, but lately there are two games that I know which have been modded to support Mp even though they are only Single Player games. The two that I know of at this moment are...
#1: GTA Vice City (very good actually).
#2: Skyrim (still in Aplha, but works).
So can a frontend sort of modual be made to synch up machines so TC2M can be played via an Internet/Lan connection? I know it would require much more than a go between program.
Of course it would only be 1vs1, or Coop.
I know Mister Timpko owns the rights to the code, and if he gets bored would he wish to one day turn his attention to making it MP, and maybe re-releasing TC2M, or mod, and charge I don't know 10 bucks or something. Heck I would buy it!
Making TC2M as a Multiplayer Experience.
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Making TC2M as a Multiplayer Experience.
Last edited by Michael Slaunwhite on Sat Jun 23, 2012 1:47 am, edited 1 time in total.
Re: Making TC2M as a Multiplayer Experience.
A simpler solution would be just to make the TC2M maps for SOW, then you have better graphics and multiplayer that works. They would need to throw in the 'Jackson with lemon' sprite though or else it would all be for not. 

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Re: Making TC2M as a Multiplayer Experience.
I'm not quite sure that the rights situation over TC2M and Bull Run content is quite that simple. I seem to recall that Activision and History Channel participated in the latter and Paradox in marketing the former. Any of those might still have some residual rights over content copyright ..... like maps and sprites.
Geoff Laver
Geoff Laver
"Die hard, my men. Die hard the 57th."
Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811
Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"
Last words of Col Ingles commanding His Majesty's 57th Regiment of Foot at Albuhera 1811
Marshal Beresford wrote in his despatch "Our dead, particularly the 57th Regiment,were lying as they fought in the ranks, every wound in front"
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Re: Making TC2M as a Multiplayer Experience.
Thats true, and a much simpler approach but having the old game itself keep it's same flavor which would evaporate with the SOwgb graphics engine would defeat the beauty TC2M offers, also the majority if not all PC's are powerful enough to run a Very strong Army vs Army with no hiccups, and the reduced strain on the PC's would actually make the MP experience much more responsive, and engaging during MP.A simpler solution would be just to make the TC2M maps for SOW, then you have better graphics and multiplayer that works. They would need to throw in the 'Jackson with lemon' sprite though or else it would all be for not.
I like the old graphics of TC2M, and sometimes I'll start a game fully maxed out with the A.I process at the maximum, and have one hell of a battle... But that is just me.
I'm up for keeping TC2M as TC2M, and not port it all over to SOWgb.
Last edited by Michael Slaunwhite on Sat Jun 23, 2012 2:46 am, edited 1 time in total.
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Re: Making TC2M as a Multiplayer Experience.
The way the files are read by the software that creates the maps are different. Files, sizes, attributes, etc. are kind-of similar, however, there is no simple way of an easy conversion. Then there is the huge amount of work redoing and reworking the files. The scale is off as well. You might as well be remaking the whole map in the engine's current code.
I realize that players want more and more content as far as maps go, and we all remember the robust community maps from TC2M. Hell I made 15 maps for that game and Crikey about double that so I understand the wants and desires to recreate them for SOW. But, not going to happen. I can't say never because I am not Norb, but why move backwards. I know what we have in the pipe line as far as official releases and, for the most part, what the official mod community is working on. I can promise you all some real good maps forthcomming that are above and beyond any rehashed maps from TC2M. I would let sleeping dogs lay on this issue.
I realize that players want more and more content as far as maps go, and we all remember the robust community maps from TC2M. Hell I made 15 maps for that game and Crikey about double that so I understand the wants and desires to recreate them for SOW. But, not going to happen. I can't say never because I am not Norb, but why move backwards. I know what we have in the pipe line as far as official releases and, for the most part, what the official mod community is working on. I can promise you all some real good maps forthcomming that are above and beyond any rehashed maps from TC2M. I would let sleeping dogs lay on this issue.
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Re: Making TC2M as a Multiplayer Experience.
I second that motion.I would let sleeping dogs lay on this issue
If you want SOW to run as smoothly as TC2M, then option 1:10 sprite ratio, that's what TC2M is, and forever will be.
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