Some minor requests
Some minor requests
I have some suggestions for things to make mod-able that would greatly expand what can be done with MP gameplay, without messing up stock gameplay at all. If any of these are easy to do, they'd help us a lot.
Moving the following values from hardcoded to battledef.ini:
1. The radius for autocharge
2. The penalty for "firing over"
3. The radius at which units automatically change out of their "Walk Formation" as defined in unitglobal.csv. It seems to be hardcoded at 150% of the unit's musket range.
4. All the hardcoded amounts of points gained from different things, like when you rout a cannon, or cause a unit to fall back. Whichever of these are easy to move to battledef would be great.
5. Add a multiplier in battledef.ini for how much ammo is taken from a wagon when artillery is restocked. Currently, ammo in a wagon can be used 1:1 as either musketball or cannonball, so there's no way to limit artillery resupply without basically removing infantry resupply completely.
So again, if any of these are not too complicated to do, they would be very beneficial for MP gameplay.
Thanks!
Moving the following values from hardcoded to battledef.ini:
1. The radius for autocharge
2. The penalty for "firing over"
3. The radius at which units automatically change out of their "Walk Formation" as defined in unitglobal.csv. It seems to be hardcoded at 150% of the unit's musket range.
4. All the hardcoded amounts of points gained from different things, like when you rout a cannon, or cause a unit to fall back. Whichever of these are easy to move to battledef would be great.
5. Add a multiplier in battledef.ini for how much ammo is taken from a wagon when artillery is restocked. Currently, ammo in a wagon can be used 1:1 as either musketball or cannonball, so there's no way to limit artillery resupply without basically removing infantry resupply completely.
So again, if any of these are not too complicated to do, they would be very beneficial for MP gameplay.
Thanks!
Last edited by Garnier on Wed Mar 27, 2013 4:05 pm, edited 1 time in total.
- Little Powell
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Re: Some minor requests
I have submitted a request for these.
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Re: Some minor requests
I would second all of Garnier's suggestions. We could then balance various aspects of the game to our own tastes for SP play and make needed changes for better MP play.
I can make this march and I will make Georgia howl.
Re: Some minor requests
Hi, I was hoping Reb Bugler could do a mod for Antietam that went through the whole day- like he did on Gettysburg 3 days in 7 hours- that is what I am hoping for- enjoy the game and thanks :blink:
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Re: Some minor requests
Good suggestions, Garnier. Thanks.
The autocharge radius especially would be great to be able to play with.
The autocharge radius especially would be great to be able to play with.
Last edited by Saddletank on Sat May 19, 2012 7:20 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
- Little Powell
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Re: Some minor requests
See AN17 "None but Heroes are Left"Hi, I was hoping Reb Bugler could do a mod for Antietam that went through the whole day- like he did on Gettysburg 3 days in 7 hours- that is what I am hoping for- enjoy the game and thanks :blink:
Re: Some minor requests
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Last edited by rclark14 on Thu May 24, 2012 11:30 pm, edited 1 time in total.
Reason: n/a
Reason: n/a
Re: Some minor requests

Last edited by rclark14 on Thu May 24, 2012 11:32 pm, edited 1 time in total.
Reason: n/a
Reason: n/a
Re: Some minor requests
:unsure:
Last edited by rclark14 on Thu May 24, 2012 11:31 pm, edited 1 time in total.
Reason: n/a
Reason: n/a
Re: Some minor requests
Hi rclark14,
Perhaps you could start a thread on your subject, and edit out your posts on this thread?
Regards,
Blaugrana
Perhaps you could start a thread on your subject, and edit out your posts on this thread?
Regards,
Blaugrana